Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: Kranimal on May 13, 2014, 09:28:36 pm
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Here is what I am trying to do which leads to what I am needing help with
1. Copy a certain section of Eastern Kingdoms (say Westfall up at the top where the mine is)
2. Create a new map with those copied Adt's so I have a clone of it and rename it something like (Westfall Rift One)
3. Do all the hoopla stuff you need to do to load it up in Noggit to put up an impassable area where I don't want people to go and to also edit want I want to edit.
4. Create the patch and what not and change the DBC file in the emulator so I can load it into the game and go there.
5. Walla, I have a copy of that section of westfall to create my custom content onto.
Just for reference I am doing a Mod of sorts called "The Time Keepers" hence the reason I am needing to copy different maps and edit them (cause you are jumping around in time but in general the maps would be the same), hence the reason I need to copy them.
Any help would be VERY much appreciate lol
This is for 3.3.5a for those wondering
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Can'T see any problems or questions oO
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Can'T see any problems or questions oO
My bad there lol, I was explaining what I wanted to above and the question is how would I go about actually doing that (as I haven't seen a tutorial on something like this).
I have tried copying the specific ADTS I wanted and extracted the WDT from the file mpq then renamed everything to the map I wanted the name to be and edit the map.dbc also. doing that I got it to load into noggit but when I make a patch of what I did and load up the emu, when I teleport that map it is empty... even though noggit says otherwise :(. Yes I also put my edited map.dbc into the dbc folder inside the emulator.... so not sure how I would actually go about cloning a specific map.
which is what I am wanting to know how to do =D
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You have to run the ADTs through OffsetFix, the should work afterwards.
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You have to run the ADTs through OffsetFix, the should work afterwards.
Just tried this out and still didn't work :(.
When I went there ingame there is nothing there but loads up just fine in Noggit (which is why I am confused)
I tele there ingame using the server cords from noggit as well.
Do I have to make my own .wdt file and check the sections I want in the array for the adts I copied?
Like azeroth_34_49 I would have to make an azeroth.wdt and check the 34,49 box? cause I have been using the .wdt and the .adt's from the .mpq archive and just renaming them to the map name I put in the DBC file.
a bit confused here or I am overlooking something very simple lol
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Yes if you want to make custom intase or another stuff you need to make new wdt and then check the cordinates of adt's you can either keep the original cordinates and just adapt the wdt to it (simplest option) or rename the adts files and go from like 0_0 To 6_6 and so on, depending on how did you made the wdt afterwards just offset fix and everything is ready , Well it was for me atleast
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Yes if you want to make custom intase or another stuff you need to make new wdt and then check the cordinates of adt's you can either keep the original cordinates and just adapt the wdt to it (simplest option) or rename the adts files and go from like 0_0 To 6_6 and so on, depending on how did you made the wdt afterwards just offset fix and everything is ready , Well it was for me atleast
Thank you, this worked.
I just wanted to point out (for me at least) I had to make my own .wdt and also rename the .adts I wanted to copy with different cords then run the offix.bat. Using the orginal cords of the .adt did not work for me for anybody else that might be interested on how to do this :).
Appreciate the help you guys gave me and now it is time for me to get modding =D
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Readt the tutorial board.
There is anthread aboit how to create a mapnfrom scratch. This would give you all background informatioms you need.