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Featured => Noggit => Topic started by: sevi on November 23, 2013, 09:03:59 pm
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Hello,
When I editing ground on my own Map and after this the map will saving Noggit make holes on some adts. (look like screen)
But in this screen they are not very deep, some another moments the holes very deep.
it is annoying when you make some changes, save this and than over the map some holes created. You must delete some adts from noggit folder and than make the changes for new.
How any here a idea as I can make that this not will happen?
edit: in some case of save the map, noggit crashes and than the holes are there. the holes are in this case deeper.
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Does this happen with the latest version? How large is your brush when shaping?
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yes i used version sdl 1.3
it's different, some time little, 10 - 20 and another time bigger, 40 - 80 and i use flatter/blur.
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What 1.3
We have a CI build server.
Try latest version from there.
viewtopic.php?f=48&t=7060 (http://modcraft.io/viewtopic.php?f=48&t=7060" onclick="window.open(this.href);return false;)
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not sure if good old "u click into nowhere, holes appear bug" or new saving bug.
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okey i testing the CI version from noggit.
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i used now the version 3.161 in this version works fine. not deep holes. but now i become a wow error for every changed adt with this version:
Failed to read file WorldMapsternanocternanoc_23_21.adt.
Debug Details:
[2] err=0 text=SFileReadFile - WorldMapsternanocternanoc_23_21.adt - Datapatch-4.MPQ
[1] err=0 text=LoadSectorTable failed
- err=0 text=LoadSectorTable failed
I become this wow error also i used the sdl 1.3 from 21.10.2013
when i relocate the saved mpq i can login in to wow with out problems. then i change a little bit on a adt, copy the in to the mpq file, copy the mpq file to data folder and start wow, i become the wow error.
I don't have a idea why, yesterday works all fine with the 3.161 or sld 1.3 version, today give this me only this error.