This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] M2 deletion  (Read 2328 times)

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
[QUESTION] M2 deletion
« on: August 16, 2011, 04:16:41 pm »
Hey there. I've got a fairly simple question.

I have no clue how I should delete all the M2's in one ADT.
I've been trying to do it with Cryect tools but they only corrupt my ADTs, I've tried with several different ADTs and I've tried it several times, I've done it correctly but it still corrupts them.
(After all, Cryects tools are quite old....)
Quote from Steff: "the tools from cryect are over 4 years old and totaly outdated. Dont know why onyone use it in this form."

So is there any other way I can get the M2's deleted out of the ADTs?
Would be glad if someone could help me out. Cheers.  :ucheers:

Edit:

Would be awesome if someone could help me out. If your Cryect tools works, fantastic, then you can actually help me. Because if you're willing to, I can send you my ADTs and you can delete the M2's on it. I would like to get rid of all objects on those ADTs. So it's quite simple, and it would be done in about 5 minutes. So I would be really glad if someone could help me out. You would save my day.
« Last Edit: August 16, 2011, 06:31:50 pm by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [QUESTION] M2 deletion
« Reply #1 on: August 16, 2011, 04:36:41 pm »
Try taliis, its only two years old.
Or try noggit. That's not that old.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
Re: [QUESTION] M2 deletion
« Reply #2 on: August 16, 2011, 04:46:13 pm »
I though Taliis could only replace stuff, not delete stuff. Anyways, is it able to delete up to a thousand M2's in one ADT? Blizzard is really detailed when it comes to M2's.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
Re: [QUESTION] M2 deletion
« Reply #3 on: August 16, 2011, 05:24:20 pm »
Is Taliis my only way to delete the M2's then? Or does anyone know another way?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 210
    • View Profile
Re: [QUESTION] M2 deletion
« Reply #4 on: August 16, 2011, 05:42:55 pm »
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
Re: [QUESTION] M2 deletion
« Reply #5 on: August 16, 2011, 05:59:49 pm »
Quote from: "Keta"
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta

Can I send you an ADT and see if it works for you? I can confirm that they're not corrupted, because they're built with the latest Noggit version and I can make a patch out of them without WoW error. I can guess it's some kind of magical problem with my computer...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [QUESTION] M2 deletion
« Reply #6 on: August 16, 2011, 06:03:33 pm »
Quote from: "Keta"
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta

The tools might work if you're lucky. There is still a lot of potential, they destroy your ADT. Especially with Cataclysm.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
Re: [QUESTION] M2 deletion
« Reply #7 on: August 16, 2011, 06:18:31 pm »
Quote from: "schlumpf"
Quote from: "Keta"
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta

The tools might work if you're lucky. There is still a lot of potential, they destroy your ADT. Especially with Cataclysm.

So I'm basically screwed? I know Keta can save me from this dire situation, but he's probably not willing to help me out.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 210
    • View Profile
Re: [QUESTION] M2 deletion
« Reply #8 on: August 17, 2011, 08:23:37 am »
Quote from: "schlumpf"
Quote from: "Keta"
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta

The tools might work if you're lucky. There is still a lot of potential, they destroy your ADT. Especially with Cataclysm.

Well honestly, Schlumpf, call me lucky or w/e, but I've never, in all the time I've used Cryects Tools, had problems with the tool corrupting my ADTs. It may make it un-loadable for Wow sometimes, but that just requires a simple Noggit Load->Save, and then its all working again :p Dunno if I'm lucky or if its just my OS or wtf it is. And I don't really care. Its working, so I'm happy :D
Regarding to your problem Putte, try do it with Cryects (obviously keep a backup) and then try with the different revisions/builds of Noggit. I'm sure one of them would be able to load your ADTs and then just save and load in never Noggit versions :P Honestly, there is a heck lots of ways to get around this problem. Use your imagination :D Its not forbidden, just because the tools weren't made by you XD

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [QUESTION] M2 deletion
« Reply #9 on: August 17, 2011, 08:47:47 am »
Quote from: "Keta"
Well honestly, Schlumpf, call me lucky or w/e, but I've never, in all the time I've used Cryects Tools, had problems with the tool corrupting my ADTs. It may make it un-loadable for Wow sometimes, but that just requires a simple Noggit Load->Save, and then its all working again :p Dunno if I'm lucky or if its just my OS or wtf it is. And I don't really care. Its working, so I'm happy :D
It not your OS, you really are just lucky to use the tools on ADTs it does not destroy.
The problem is, that modification of something in the ADTs requires changes at completely other places. For example, there is a chunk containing a table with relative offsets to the other chunks. If these are not updated correctly, parsing the file may fail. Wow not being able to load it anymore is exactly the indicator for that. That noggit can still load it, results in bad handling of the data in noggit. It normally should crash as well, if we would parse the files correctly.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Putte08

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 68
    • View Profile
    • http://www.YouTube.com/08Putte08
Re: [QUESTION] M2 deletion
« Reply #10 on: August 17, 2011, 11:29:26 am »
Quote from: "Keta"
Quote from: "schlumpf"
Quote from: "Keta"
Cryects Tools may be old, but it is still working. Even in Cata it works. Cryect really did a great job ;D
Though in Cata it only works on the adt which contains the object info ofc :p I think you're having an issue of some sort with your computer, or your ADTs, if it isn't working correctly.
The last resort ofcourse, would simply be just to hex edit and replace all the M2 paths with 00's. But I wouldn't recommend it, and I've never tried, and Ill imagine it might think there are still models there, but no treepaths, so it'll crash cause it cant find "no object" :S
Just sayin' xP

Thanks
Keta

The tools might work if you're lucky. There is still a lot of potential, they destroy your ADT. Especially with Cataclysm.

Well honestly, Schlumpf, call me lucky or w/e, but I've never, in all the time I've used Cryects Tools, had problems with the tool corrupting my ADTs. It may make it un-loadable for Wow sometimes, but that just requires a simple Noggit Load->Save, and then its all working again :p Dunno if I'm lucky or if its just my OS or wtf it is. And I don't really care. Its working, so I'm happy :D
Regarding to your problem Putte, try do it with Cryects (obviously keep a backup) and then try with the different revisions/builds of Noggit. I'm sure one of them would be able to load your ADTs and then just save and load in never Noggit versions :P Honestly, there is a heck lots of ways to get around this problem. Use your imagination :D Its not forbidden, just because the tools weren't made by you XD

Thanks
Keta

I'll see if I can work around it, even though it's probably against the odds and reason. I've got nothing to lose, it's just blizzard ADTs I'm messing around with. :)

Thanks (to)
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »