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Community => Showoff - what you are working on => Topic started by: venumfox on December 04, 2012, 05:51:55 am

Title: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 05:51:55 am
(http://img842.imageshack.us/img842/3316/wowscrnshot120312204137.jpg)

This is The DarkLands it is a shadowy continent that has been ravaged by flame, the Horde and the Alliance have joined together to reclaim it.

I've put many hours into this, this is my FIRST attempt to world build.
I've been following guides for hours.

The continent is 17adts by 17adts. it's rather large for a first attempt.
This is just one small part of the DarkLands.

any tips? Is it bad? is it good?

These are before I did small Retexturing and the one is before I did anything!
(http://img545.imageshack.us/img545/8619/wowscrnshot120212173225.jpg)
(http://img195.imageshack.us/img195/995/wowscrnshot120312193327.jpg)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: waroth on December 04, 2012, 02:46:57 pm
nice   :)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 03:41:45 pm
Quote from: "waroth"
nice   :)
Thank you  :D
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: ProfVice on December 04, 2012, 04:32:20 pm
for a first try ist nice.

Try to add more hills, maybe little vulcanic things, burned trees or buildings.
and of course an other ambientlight with a simple dbc change ;)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: schlumpf on December 04, 2012, 04:38:33 pm
Mountains should be less spikey. More textures should be used (adding detail).
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 06:03:26 pm
Thank you for the feedback, I'll work a lot more on it, are there any guides for adding a second ambient light? Is it just another skybox?
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: iindigo on December 04, 2012, 07:21:17 pm
I may be mistaken, but as far as I know WoW has only one global light source. Additional lights must be in the form of models (m2 files), but they're typically very localized and I'm not sure how far m2 lights can extend their influence.
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: Steff on December 04, 2012, 07:32:03 pm
17 x 17. I work now for month on 8 x 6 ;)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 08:07:05 pm
Quote from: "Steff"
17 x 17. I work now for month on 8 x 6 ;)

Eek I've got my work cut out for me then, I don't know how much I'm going to use, I could just the rest for expansion of the realm
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: Velius on December 04, 2012, 09:21:37 pm
Try to paint some ash textures, the terrain looks a bit bland for me... too rocky. Even in places like that grass was supposed to grow before it was reduced to ash. Try using some of Cata Hyjal or Firelands textures, but try to make your own style by mixing textures from different tilesets ^^

Also, the mountains look too spiky.

The concept is nice, though. I look forward to seeing you progress.
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 09:43:01 pm
Quote from: "Velius"
Try to paint some ash textures, the terrain looks a bit bland for me... too rocky. Even in places like that grass was supposed to grow before it was reduced to ash. Try using some of Cata Hyjal textures.

Also, the mountains look too spiky.

The concept is nice, though. I look forward to seeing you progress.

Thank you, this is probably a dumb question but is there anywhere that I can see the textures not in noggit? like I can go through all the textures so i can choose which ones I would like to use? or would fit the area?
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: Velius on December 04, 2012, 09:46:15 pm
Quote from: "venumfox"
Thank you, this is probably a dumb question but is there anywhere that I can see the textures not in noggit? like I can go through all the textures so i can choose which ones I would like to use? or would fit the area?

View > Texture palette > Load textures > click on a folder (burningsteppes, etc.)

Also, to get Cata textures you need to extract them from Cataclysm and import them into your own MPQ, then you can import them the same way as the others. (same goes for MoP ones)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 04, 2012, 10:25:30 pm
Quote from: "Velius"
Quote from: "venumfox"
Thank you, this is probably a dumb question but is there anywhere that I can see the textures not in noggit? like I can go through all the textures so i can choose which ones I would like to use? or would fit the area?

View > Texture palette > Load textures > click on a folder (burningsteppes, etc.)

Also, to get Cata textures you need to extract them from Cataclysm and import them into your own MPQ, then you can import them the same way as the others. (same goes for MoP ones)

I imported all of the .blp's from Cata and MOP into noggit, however they just show up as white squares, not the actual Tileset, am i doing something wrong? is it more complicated than just dragging and drop the textures into the MPQ?
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: Steff on December 05, 2012, 12:50:10 am
Or just click on the texture swaure in the toolbar.
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 05, 2012, 06:18:15 am
Is there anything special to importing Cata and MOP textures into wotlk? Do i just take the BLP files and drag them into a new patch? or what?
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: Velius on December 05, 2012, 08:29:20 am
Simply copy/paste these tilesets to your MPQ, anything else is unnecessary.
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 05, 2012, 02:54:28 pm
Quote from: "Velius"
Simply copy/paste these tilesets to your MPQ, anything else is unnecessary.
Okay thank you, I'm not sure why but when I copy them over they appear white in noggit, I haven't checked if they do ingame though
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: TheBuG on December 06, 2012, 10:40:52 am
Yeah, it's simple as that. But for the MoP textures, don't use the ones with _h at the end. They're for the heightbased texturing they implemented in MoP. It's not available in WOTLK.

viewtopic.php?f=59&t=414 (http://modcraft.io/viewtopic.php?f=59&t=414" onclick="window.open(this.href);return false;)
Title: Re: [ShowOff] The DarkLands I need some tips (:
Post by: venumfox on December 08, 2012, 12:13:06 am
(http://i391.photobucket.com/albums/oo359/FoXz/WoWScrnShot_120712_151120.jpg)

As i learn more I'm adding more, just an update as to what I've been learning (:
please ignore the blue rectangle? it's from photobucket or the forum not the actual screenshot.