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Community => Showoff - what you are working on => Topic started by: Chronic on February 03, 2013, 03:06:24 am
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Hello Everyone.
In this thread you`ll find some basic boss fights and even a MISC but still LUA related Hangman script
I have been doing this roughly about a month so i would appreciate for Constructive Critics as i know with great CC you can improve alot.
On a side note this thread will be updated weekly or 2nd weekly with all my scripts i create and finish
Here they are and we start first with a
#1---Magnus The Destroyer
Magnus The Destroyer Boss Fight is done as one of my first ever scripts when starting with the programming language of LUA.And i know there might be a few flaws but i guess im just lazy to go and fix them
========= PasteBin Link =========
****** http://pastebin.com/gjbJ9Nne (http://pastebin.com/gjbJ9Nne" onclick="window.open(this.href);return false;) ******
#2---Sindragosa Boss Fight
This fight was scripted by me with a help from a friend ,and i really appreciate his help as if it wasn`t for him I doubt I would finish this
Kind Regards
========= PasteBin Link =========
********* http://pastebin.com/p5X4crY2 (http://pastebin.com/p5X4crY2" onclick="window.open(this.href);return false;) *********
#3-- HangMan
This is a basic script of hangman and yes its non-wow related so don`t hate :)
========= PasteBin Link =========
******** http://pastebin.com/CHk4wFtZ (http://pastebin.com/CHk4wFtZ" onclick="window.open(this.href);return false;) ********
Thank you for having the time to read through my annoying post and leave a comment bellow with any flaws or anything other related with CC.
I appreciate this
Kind Regards
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For the completition of the information, there is a LUA engine for TrinityCore (as sort of an addon) in work:
https://github.com/ElunaLuaEngine/Source (https://github.com/ElunaLuaEngine/Source" onclick="window.open(this.href);return false;)
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You go from a script that doesn't even work to one that uses a lot of tables and correct indentation.
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pUnit:SendChatMessage(42, 0, "Sindragosa says: Kelus is gay!") --Original Message is "Sindragosa calls forth two frost wyrms!"
My biggest hope is that Blizzard's scripts don't look anywhere like this -- oh, wait, they are a huge hack as well. At least they got event handling better and no hardcoded strings.
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pUnit:SendChatMessage(42, 0, "Sindragosa says: Kelus is gay!") --Original Message is "Sindragosa calls forth two frost wyrms!"
My biggest hope is that Blizzard's scripts don't look anywhere like this -- oh, wait, they are a huge hack as well. At least they got event handling better and no hardcoded strings.
I'm guessing Blizzard's scripts pull localized strings from the DBCs?
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Yes, the scripts reference an id which is resolved from a database.