Modcraft - The community dedicated to quality WoW modding!
Community => Showoff - what you are working on => Topic started by: PhilipTNG on October 16, 2013, 08:46:08 am
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This originally was not made to be put into WoW, but since I was here, I did it anyway. The actual use for it will be for a Demo Reel that I'll be making soon.
Original weighs in at around 85,000 Triangular Polygons and the Ingame version is at ~18,200. Total Work time was 7 hours, mainly because the little details took multiple attempts before it looked correct to me. This will not be given out nor will it be used for a game, maybe an indie game at a later date but not for this game.
Modeled in Cinema 4D, Rendered with Default Scanline Renderer.
(http://anthonys-toolbox.org/images/sovhat_final.jpg)
(http://puu.sh/4RllV.jpg)
Wireframe(with all modifiers disabled):
(http://puu.sh/4RlDE.jpg)
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nicely done look realy realistic
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The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.
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The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.
Yeah it was made for 3D Animation, not for game asset so I agree that it looks like shit too. ^_^ If it were for game usage, the golden parts would be a texture, not physical geometry as it is now. Same goes with a lot of it, and would have been under 1000 polygons.