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Community => Showoff - what you are working on => Topic started by: PhilipTNG on October 16, 2013, 08:46:08 am

Title: Soviet Union Military Hat 3D model and Ingame screenshot.
Post by: PhilipTNG on October 16, 2013, 08:46:08 am
This originally was not made to be put into WoW, but since I was here, I did it anyway.  The actual use for it will be for a Demo Reel that I'll be making soon.

Original weighs in at around 85,000 Triangular Polygons and the Ingame version is at ~18,200.  Total Work time was 7 hours, mainly because the little details took multiple attempts before it looked correct to me.  This will not be given out nor will it be used for a game, maybe an indie game at a later date but not for this game.  

Modeled in Cinema 4D, Rendered with Default Scanline Renderer.

(http://anthonys-toolbox.org/images/sovhat_final.jpg)

(http://puu.sh/4RllV.jpg)

Wireframe(with all modifiers disabled):

(http://puu.sh/4RlDE.jpg)
Title: Re: Soviet Union Military Hat 3D model and Ingame screenshot
Post by: MR. Farrare on October 16, 2013, 02:02:59 pm
nicely done look realy realistic
Title: Re: Soviet Union Military Hat 3D model and Ingame screenshot
Post by: TheBuG on October 20, 2013, 05:15:13 pm
The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.
Title: Re: Soviet Union Military Hat 3D model and Ingame screenshot
Post by: PhilipTNG on October 20, 2013, 10:12:06 pm
Quote from: "TheBuG"
The model is nice, but it looks like shit in WoW tbh :p. But that's because it's a completely different art style.

Yeah it was made for 3D Animation, not for game asset so I agree that it looks like shit too. ^_^  If it were for game usage, the golden parts would be a texture, not physical geometry as it is now.  Same goes with a lot of it, and would have been under 1000 polygons.