This is a read only copy without any forum functionality of the old Modcraft forum.
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Big thanks to Alastor for making this copy!

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Messages - Rakos

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Thanks for your response as well, Anthony.

I did indeed have the correct blp but I'll explain what happened. The particular shoulder item I was using had the texture hardcoded, and I didn't think to even check that. I opened up the 010 editor and went to "struct Textures" and saw that it was hardcoded to the original blp. I had renamed the blp in my process so the M2 wasn't reading it, even when paired in the DBC.

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I don't think so, it's identical to the functioning M2's.

Yes, I am.

Edit: Derp, got it. Texture was hardcoded and I changed the texture name. Also explains why no other textures were working. Thanks for the response!

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I've been getting this strange green texture glitch and for the life of me, I can't figure out the exact reason why. My first thought was, of course, the .blp must not be loading properly but after testing a few things, I'm certain that's not the issue. I've tried loading different (working) textures onto the M2's but I get the same green texture. I've also tried loading the textures onto other M2's and they show up fine. I've checked my DBC and the format is fine as well; I've even redone them numerous times but to no avail.

I'm doing MoP to Cata and so far I haven't needed to 010 edit the M2's or skins but when I do, these particular few still don't work. Everything I have ported over so far works perfectly. However, these three shoulder gears in particular are giving me trouble.

Since the model itself is loading without issue, the next thing I'm considering is the skin file. Is it common for the .skin to be the issue in these cases?

I'd appreciate any feedback, thanks.

P.s. I'd post examples but I'm pretty sure you know what I'm talking about. As well, I'm not allowed to post links apparently.

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Noggit / [BUG] "Outland" Camera Issue.
« on: December 15, 2012, 07:14:51 am »
I found it hard to believe that I was the only person with this problem and I tried (to the best of my ability) to find a solution (or a topic pertaining to the issue).

Whenever I edit an "Outland" ADT (specifically the Blood Elf starting area) I get this strange camera glitch where it gets stuck just above the character and refuses to follow correctly. This only happens once I've entered the edited ADT.

Just curious as to what needs to be done to remedy this. Any help would be appreciated.

5
Modelling and Animation / Re: [RELEASE] Cata Goblin to WotLK 3.3.5
« on: September 24, 2012, 02:15:14 am »
@Ascathos: I am currently using ArcEmu as I was already quite versed in Lua. I've done little core modding but I get the gist. Thanks for the help and tut reference.

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Modelling and Animation / Re: [RELEASE] Cata Goblin to WotLK 3.3.5
« on: September 23, 2012, 11:43:01 am »
Are there any good tutorials around? I can't seem to find any for this particular situation.

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Modelling and Animation / Re: [RELEASE] Cata Goblin to WotLK 3.3.5
« on: September 23, 2012, 09:39:13 am »
Do you have to recompile for this to work? Or is it as simple as adding the DBCs? I tried adding the DBCs and compiling the Goblin and Sound folders into an MPQ but it doesn't seem to work correctly. The models and anims have imported just fine but the textures and sounds are still that of the old Goblin. The hair isn't working either, facial and scalp. Also, what has to be done in order to create a player Goblin?

Apologies as I am fairly new to the modding world.

Great release by the way. This is very nice!

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