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Modelling and Animation / Re: [SOLVED] Green Texture on Armors (Not .blp/DBC Issue)
« on: November 14, 2013, 09:24:33 am »
Thanks for your response as well, Anthony.
I did indeed have the correct blp but I'll explain what happened. The particular shoulder item I was using had the texture hardcoded, and I didn't think to even check that. I opened up the 010 editor and went to "struct Textures" and saw that it was hardcoded to the original blp. I had renamed the blp in my process so the M2 wasn't reading it, even when paired in the DBC.
I did indeed have the correct blp but I'll explain what happened. The particular shoulder item I was using had the texture hardcoded, and I didn't think to even check that. I opened up the 010 editor and went to "struct Textures" and saw that it was hardcoded to the original blp. I had renamed the blp in my process so the M2 wasn't reading it, even when paired in the DBC.