Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: Kobiesan on December 16, 2017, 04:45:53 am
-
I'm trying to make a new ribbontrail like sprint for rogues except rainbow colored. I don't know where to start and I've found no useful information on converting the ribbontrail.m2 file to something useful or whether or not the .skin file is relevant. Does anyone have any idea?
-
I'm trying to make a new ribbontrail like sprint for rogues except rainbow colored. I don't know where to start and I've found no useful information on converting the ribbontrail.m2 file to something useful or whether or not the .skin file is relevant. Does anyone have any idea?
Open the model with 010editor (https://www.sweetscape.com/download/010editor/) and run the m2 template (http://www.modcraft.io/index.php?topic=828.msg50587#msg50587).
Just edit the texture name and put the one with the rainbow. If you want to edit the ribbon texture id just go to the ribbon struct and change the "VTextures" id, but that's not necessary.
Check how my Whimsyshire Cloud mount (http://www.modcraft.io/index.php?topic=12456.0) works.
-
I'm trying to make a new ribbontrail like sprint for rogues except rainbow colored. I don't know where to start and I've found no useful information on converting the ribbontrail.m2 file to something useful or whether or not the .skin file is relevant. Does anyone have any idea?
Open the model with 010editor (https://www.sweetscape.com/download/010editor/) and run the m2 template (http://www.modcraft.io/index.php?topic=828.msg50587#msg50587).
Just edit the texture name and put the one with the rainbow. If you want to edit the ribbon texture id just go to the ribbon struct and change the "VTextures" id, but that's not necessary.
Check how my Whimsyshire Cloud mount (http://www.modcraft.io/index.php?topic=12456.0) works.
So I changed the gradient, made a new .m2 and .skin but it's affecting the original sprint for some reason?
Edit: Nvm I updated the original ribbontrail with the new gradient.
Thanks for the help https://gfycat.com/GrandioseCrispAbyssiniangroundhornbill
-
How do I make the name of the texture longer in 010 editor? It doesn't count it in it's name?
-
How do I make the name of the texture longer in 010 editor? It doesn't count it in it's name?
(https://i.imgur.com/lVwKLsJ.jpg)
-
That helps a lot thanks.
One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?
-
That helps a lot thanks.
One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?
What fireball? I guess it's a particle. In that case open the particles and do this:
(https://i.imgur.com/ppNNBKY.jpg)
(Use any color picker, like the one from MSPaint, Photoshop, Gimp, etc.)
Example:
(https://i.imgur.com/H8ybwAW.jpg)
-
Nice. So I got everything mostly working. Except sometimes the particles will appear as green boxes. I can't seem to tell what causes it to happen, but it'll work normally then I'll log out or something and the particles become green boxes.
-
Green boxes are 99% of the time missing textures. You may have misspelled a filename.
-
Green boxes are 99% of the time missing textures. You may have misspelled a filename.
It's weird though. I cast it once and the precast and cast are fine but the missile is a green box, then I cast it again and the missile is fine but the cast is a green box? Then I casted it again and it all worked fine. All of the textures are there.
Do I need to change the struct filename_ModelName as well?
-
It's weird though. I cast it once and the precast and cast are fine but the missile is a green box, then I cast it again and the missile is fine but the cast is a green box? Then I casted it again and it all worked fine. All of the textures are there.
Could you post a picture? Is it a green box or a green billboarded plane? Is the texture square or rectangular?
Do I need to change the struct filename_ModelName as well?
That's not necessary.
-
It's weird though. I cast it once and the precast and cast are fine but the missile is a green box, then I cast it again and the missile is fine but the cast is a green box? Then I casted it again and it all worked fine. All of the textures are there.
Could you post a picture? Is it a green box or a green billboarded plane? Is the texture square or rectangular?
Do I need to change the struct filename_ModelName as well?
That's not necessary.
I can't seem to reliably recreate it. Once it happens again I'll post a picture. Do you want me to post the patch so you can try it?
-
So, I did power word: shield and I am 100% positive I am not missing any textures yet the green box thing still occurred. I logged out and back in and it was gone?
-
So, I did power word: shield and I am 100% positive I am not missing any textures yet the green box thing still occurred. I logged out and back in and it was gone?
Yet you didn't take any screenshot :P
Try this: add a few "0"s at the end of your file and see if it still occurs.
(https://i.imgur.com/ZZkGNOB.jpg)
-
So, I did power word: shield and I am 100% positive I am not missing any textures yet the green box thing still occurred. I logged out and back in and it was gone?
Yet you didn't take any screenshot :P
Try this: add a few "0"s at the end of your file and see if it still occurs.
(https://i.imgur.com/ZZkGNOB.jpg)
Here's a picture of it happening with fear.
(https://i.imgur.com/bqFpwUE.png)
-
Here's a picture of it happening with fear.
Is the texture square or rectangular? That bug happens a lot with custom rectangular textures.
If square, change them to rectangular.
Also, add a few 0s at the end of your file and add 1 digit to your texture length. For example, if your texture has 12 characters, change it to "13". If your texture is 24, change it to "25" and so on.
-
Here's a picture of it happening with fear.
Is the texture square or rectangular? That bug happens a lot with custom rectangular textures.
If square, change them to rectangular.
Also, add a few 0s at the end of your file and add 1 digit to your texture length. For example, if your texture has 12 characters, change it to "13". If your texture is 24, change it to "25" and so on.
I'm not resizing the textures. I'm editing them in photoshop and reconverting them to BLP. But I'll try adding an extra character.