Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: ladiszlai on May 14, 2015, 06:30:03 pm
-
Hello every one,
I've got a model, but it has got 365 textures (around 10 texturessubmeshes, but in the wow only use 1 texturesmesh) and i dont want to make 1 texture from 365 because the uwmap for this really hard...
Anybody Have got idea how can i setup this model ? :D
-
Obviously WMO or crop your mesh by material and use as m2.
-
Obviously WMO or crop your mesh by material and use as m2.
Thank you for the fast answer and do you know how many the wmo's polycount limit?
-
Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.
-
Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.
Thank you , so the WMO can use more 300 textures ? :D
-
I've never counted the limits.
-
https://www.youtube.com/watch?v=Tj-S5QAac3U (https://www.youtube.com/watch?v=Tj-S5QAac3U" onclick="window.open(this.href);return false;) This video is helped me how can i join the textures,uws to one.(Texture bake)
-
This is actualy nice method i never used baking before