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Content creation => Modelling and Animation => Topic started by: salagon on May 12, 2014, 12:49:51 am

Title: [Question] Adding Collision To WoD WMOs
Post by: salagon on May 12, 2014, 12:49:51 am
hey guys. I recently started to extract the textures for WoD and realized that after importing certain fully textured wmos using noggit onto a map, they load up flawlessly in Wow. Now the only issue is, they have no collision. You walk right through them. How would I go about adding collision to buildings?
Title: Re: [Question] Adding Collision To WoD WMOs
Post by: Epicurus on May 14, 2014, 06:00:04 am
Hi Salagon,

This is accomplished using the extraction tools that compile with TrinityCore and the other popular emulation packages.

I believe you would be using the VMap extractors for buildings.

Max
Title: Re: [Question] Adding Collision To WoD WMOs
Post by: salagon on May 14, 2014, 07:09:31 pm
those types of collisions are for npcs only so they don't wallk through the buildings. For client collision so players don't walk through buildings its part of the wmo code in the file itself. Just don't know how to add it in since I believe WoD changed the collision code.
Title: Re: [Question] Adding Collision To WoD WMOs
Post by: Gurluas on May 15, 2014, 08:07:21 am
You gotta open them with 010 editor and delete the SBOM.

Anthony explained it pretty well on page 3.
http://modcraft.io/viewtopic.php?f=22&t=5457
Title: Re: [Question] Adding Collision To WoD WMOs
Post by: salagon on May 15, 2014, 10:04:20 pm
Thank you, that did the trick. Got fully functioning WoD Models. I may start porting some over and uploading them to here and some other sites. Thanks bud.