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Content creation => Modelling and Animation => Topic started by: Rentor on September 02, 2014, 08:18:08 pm

Title: [QUESTION] Need desperate help, my model looks...
Post by: Rentor on September 02, 2014, 08:18:08 pm
Hello,

I can' manage to implement a model (m2) properly inside wow, please answer my call. Regarding the MPQ, everything is fine since I can view it inside WMV, though at the end my model's faces are all drawn to the middle, messed up.

These are the steps that I've done.

[attachment=2:48ulf2zd]first.png[/attachment:48ulf2zd]

Then I've loaded up the model inside Blender 2.71

[attachment=1:48ulf2zd]second.png[/attachment:48ulf2zd]

After these two exports, I've opened up cmd prompt and wrote the following:

OBJtoM2.exe square2.obj square2 test

And this is the final result of my square...

[attachment=0:48ulf2zd]isthisasquare.png[/attachment:48ulf2zd]

What am I doing wrong?
Title: Re: [QUESTION] Need desperate help, my model looks...
Post by: Alastor on September 02, 2014, 08:43:47 pm
Object as OBJ groups u have as OBJ Object
Title: Re: [QUESTION] Need desperate help, my model looks...
Post by: Rentor on September 02, 2014, 08:59:03 pm
Thanks! I've exported it like you've said, but the result is the same...
Title: Re: [QUESTION] Need desperate help, my model looks...
Post by: Alastor on September 02, 2014, 09:01:37 pm
add me on skype .... this will be better .

************
Title: Re: [QUESTION] Need desperate help, my model looks...
Post by: Filipsons on September 02, 2014, 09:49:24 pm
Save to 3DS, open 3DS, Save as OBJ and transfer to M2
Title: Re: [QUESTION] Need desperate help, my model looks...
Post by: Rentor on September 03, 2014, 12:45:15 am
I found out the main reason why I can't convert directly from 3DS to M2, and it's because the obj file contains a lot of spaces and # in the lines, though I've tried making a simple model (a square)  within both Blender 2.6 and 2.7 from scratch, and none work after converted to m2. I even tried with Blender 2.49, and I still can't find the answer to why the models look like that.

Is there another way of bringing a model from 3ds (2010) to wow, without using this convertor viewtopic.php?f=59&t=5285 (http://modcraft.io/viewtopic.php?f=59&t=5285" onclick="window.open(this.href);return false;)

--- Later Edit ---

My models worked the whole time, I realized that after I tested it in Noggit, the problem was that wow model viewer was just stupid.