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Content creation => Modelling and Animation => Topic started by: Rentor on September 02, 2014, 08:18:08 pm
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Hello,
I can' manage to implement a model (m2) properly inside wow, please answer my call. Regarding the MPQ, everything is fine since I can view it inside WMV, though at the end my model's faces are all drawn to the middle, messed up.
These are the steps that I've done.
[attachment=2:48ulf2zd]first.png[/attachment:48ulf2zd]
Then I've loaded up the model inside Blender 2.71
[attachment=1:48ulf2zd]second.png[/attachment:48ulf2zd]
After these two exports, I've opened up cmd prompt and wrote the following:
OBJtoM2.exe square2.obj square2 test
And this is the final result of my square...
[attachment=0:48ulf2zd]isthisasquare.png[/attachment:48ulf2zd]
What am I doing wrong?
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Object as OBJ groups u have as OBJ Object
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Thanks! I've exported it like you've said, but the result is the same...
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add me on skype .... this will be better .
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Save to 3DS, open 3DS, Save as OBJ and transfer to M2
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I found out the main reason why I can't convert directly from 3DS to M2, and it's because the obj file contains a lot of spaces and # in the lines, though I've tried making a simple model (a square) within both Blender 2.6 and 2.7 from scratch, and none work after converted to m2. I even tried with Blender 2.49, and I still can't find the answer to why the models look like that.
Is there another way of bringing a model from 3ds (2010) to wow, without using this convertor viewtopic.php?f=59&t=5285 (http://modcraft.io/viewtopic.php?f=59&t=5285" onclick="window.open(this.href);return false;)
--- Later Edit ---
My models worked the whole time, I realized that after I tested it in Noggit, the problem was that wow model viewer was just stupid.