Modcraft - The community dedicated to quality WoW modding!
Content creation => Modelling and Animation => Topic started by: flagg78 on March 22, 2014, 03:42:47 pm
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Does anyone know what would cause this: one computer a model will look perfect but on another computer running with the same patches the model is broken? both running an exact copy of the client on the same private server. by broken i mean unplayable. scattered polygons barley recognizable. you can run around but all you see is flying polygons and a couple weapons. the weapons are where they are supposed to be. i tried deleting the cache just in case. recopying the patches. still the model is broken on the second computer. please tell me someone has an idea because im not sure where to start looking to fix this.
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I think I have the same problem don't know why even In the same system
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Would it maybe something to do with the .skin files? I guess I really don't know what the ones other than the 00 file are for.
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That's very unusual. All I could suggest is perhaps converting the model back to .OBJ or whatever, transferring it over to your other PC, and then making it back into an .m2 or .wmo on that PC. But I realise that isn't a very satisfying solution!
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its something i hadnt thought of so rock on! Thanks.
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cmon a computer is not some kind of haunted house :roll:
.m2 contains attachments (weapons positions) and vertices.
.skin contains geosets and triangles. So its probably a .skin problem.
Just copy ALL the .skin files. Dont know how wow knows which one to use either, but they are referenced in .m2 (the number of view tell the number of .skin files avaibles)
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so if there is a problem with skin 01 can i edit and use copies of the 00 skinfile?