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Content creation => Level Design => Topic started by: Laduguer on March 19, 2014, 02:20:25 am
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Hi there!
I'm posting this on behalf of a friend who isn't on Modcraft, who's experiencing a bit of an odd bug. Any texture work he does in Noggit will appear to have shifted about a couple feet in another direction when he goes ingame. Given that a picture speaks 1000 words:
(http://i.imgur.com/Tco7XnY.jpg)
Any thoughts / fixes you guys have would be much appreciated.
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I'm almost certain I've seen this bug (and IIRC fix for it) posted before. Did you try searching?
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That's the first thing I asked him. He said he found a thread detailing the same issue but it didn't have any replies, or at least no fixes.
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Ah, this appears to be the thread that was coming to memory. viewtopic.php?f=48&t=7134&p=31339&hilit=texture+shift#p31339 (http://modcraft.io/viewtopic.php?f=48&t=7134&p=31339&hilit=texture+shift#p31339" onclick="window.open(this.href);return false;)
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Ah, this appears to be the thread that was coming to memory. viewtopic.php?f=48&t=7134&p=31339&hilit=texture+shift#p31339 (http://modcraft.io/viewtopic.php?f=48&t=7134&p=31339&hilit=texture+shift#p31339" onclick="window.open(this.href);return false;)
Thanks a lot Kojak. That doesn't seem to have any fixes, but at least it offers some explanation!
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Yeah this is a common thing you see once you start to work a lot with details. Textures are a little bit more at south ingame, so you must put your objects a little bit more at the north.
(http://img15.hostingpics.net/pics/131922Diffrence.jpg)
The difference is about the half of a human. If it can help you. Which is about as long as 2 pixels on a 1024x1024 alphamap.
The bush appears on the grass circle ingame.
Bordering all my buildings with dirt, I'm starting to be more vigilant to that.
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My Noggit doesn't have this bug. I work with details a lot.
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My Noggit doesn't have this bug. I work with details a lot.
I also don't have this bug, but the friend i'm posting for experiences it regardless of what version of Noggit he uses. Weird stuff!
Anyway, thanks for the information guys, shame there's no fix at the moment. I guess i'll leave this one open just incase someone has any ideas.
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I'm the friend in question here. Thanks for the tip Allifeur, that is currently what I'm keeping in mind now when confronted with this.
If there's anyone that can further look into the issue, I'd be grateful. I've had this issue beyond multiple versions of Noggit and the new one seems to have done nothing to fix it. It's really making the finer detail work I need to do that much harder.
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My most complex map is affected by this. It’s quite annoying.
Maybe this has to do with how the ADTs are created? As far as I can tell, texture shifting doesn’t occur when you edit blizzard maps. Other bugs happen, but not texture shifting.
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My most complex map is affected by this. It’s quite annoying.
Maybe this has to do with how the ADTs are created? As far as I can tell, texture shifting doesn’t occur when you edit blizzard maps. Other bugs happen, but not texture shifting.
I can confirm this happens when editing Blizzard adts - in fact, that is when I first noticed this issue.
The fact it has made its way into my custom adts is equally annoying.
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Well, that just goes to show how random this bug is.