I've played a little bit with your adt...
Just one thing : when you include some custom model, we have now way to load the adt easily (which is a better guarantee to get help) without getting an error if you don't provide all the models with it.
I had to replace all the missing models by a dummy model with same name/path, which took some time.
Ok So I've encountered two problems on the adt.
1. You've had the same problem Keta had on one of his project :
when there's only one texture on some chunks, I still have no idea why, but adt crashes. By adding a very light spot of any other texture in every chunk of your adt and it loads.
I'll try to investigate why there's that error.
2. I have a problem with loading the adt with the custom objects you've added (Kul Tiras and transport wmos), but it's probably me making some random path error.
So here are two files :
- The map with objects and texture spots added.
- The map without objects and texture spots added.
http://www.mediafire.com/?ja8k6sy2gw4gm1vTell me if it works