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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: XodusArt2 on April 30, 2015, 02:39:23 am

Title: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 02:39:23 am
I'm clueless on the DBC side of things, I edited the model in 010 editor, did everything to do with the model side of things, I'm now onto the part where I'd add a new entry to the DBC, however.. considering this isn't my server and I only want to replace an existing model, I don't know how to go about this. Any help is appreciated..

I'm trying to port the Arakkoa model from Draenor to MoP so it can be used as a morph, I tried the following, I went into the MoP DBC and edited a human alpha model, changed the name and closed it. I get a version mismatched error when I try to open WoW with this new patch, it clearly states the issue is with that DBC. I didn't change any of the fields apart from the name, so I don't see how it could be causing this.
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: PhilipTNG on April 30, 2015, 03:12:15 am
Sounds like your exe may not be modified to allow modified dbc files? Thus clashing with the signature check on that dbc?  Have you managed to load other modified dbc files prior to today?
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 03:42:51 am
Nope, I've never had any success with custom patches, ever. Do you have skype. Communicating through the forums is annoying and I get no notification as to when I have a response.
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 04:40:33 am
If someone would take an upload of my DBC and tell me what is wrong with it, I'd greatly appreciate it..
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: Bravelad on April 30, 2015, 05:26:18 am
Be sure to edit CreatureModelData.DBC.
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 05:42:45 am
That's the problem.. I don't know /what/ to edit in that.. I need someone to help me through this, otherwise I'm never going to figure it out.
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 05:59:12 am
DBFilesClientCreatureDisplayInfo.dbc has wrong ROW size (Found 76, expected 80) is the error I'm getting. I was told to just add 4 new columns, but that didn't work.
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: Bravelad on April 30, 2015, 06:14:28 am
Quote from: "XodusArt2"
DBFilesClientCreatureDisplayInfo.dbc has wrong ROW size (Found 76, expected 80) is the error I'm getting. I was told to just add 4 new columns, but that didn't work.

Each column is 4 bytes. Add one column to make the row size 80, not four.

Refer to this for CreatureModelData.DBC. If it's not self-explanatory you shouldn't be trying to do this:

http://pxr.dk/wowdev/wiki/index.php?tit ... elData.dbc (http://pxr.dk/wowdev/wiki/index.php?title=CreatureModelData.dbc" onclick="window.open(this.href);return false;)
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 06:50:10 am
Well,  I tried adding columns, I added 2, still says 76 expected 80.. This is why I hate the forums, no one gets notifications, so communications are basically halted, and people never meet eye to eye.

I added another column, there's now 21. both 20 and 21 are blank. It says 0 of expected 80. I've been at this all day. I really just want someone to take a look at it for me at this point..
Title: Re: Trying to port Draenor Arakkoa models to MoP
Post by: XodusArt2 on April 30, 2015, 07:31:09 am
Okay, now I managed to get ingame and everything, but I have a new problem.. my morph doesn't show at all ingame, and there's no indication that I've transformed into an invis model. I'll use the ID to morph into it, the displayID, nothing happens at all.

I HAVE AN INTERESTING DEVELOPMENT IN THE PAST 3 MINUTES, I opened up WMV and the model appears to show in WMV, but the skin files all messed up and he seems to have parts dragged to parts, stretched out polys from his feet connecting, and no texture (Which makes sense, I didn't reference a texture on purpose.) (But above all, it isn't working ingame still, and I have no idea how to cut out all the other geosets.. There is oh so many..)