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Featured => Noggit => Topic started by: Petisoo on February 14, 2015, 10:33:37 pm

Title: [BUG] Strange smoke in my map
Post by: Petisoo on February 14, 2015, 10:33:37 pm
Well,

the title says everything:

[attachment=1:3jwp40d2]image1.jpg[/attachment:3jwp40d2]
[attachment=0:3jwp40d2]image2.jpg[/attachment:3jwp40d2]
how do i delete this weird smoke?

EDIT: After looking in the log, i've found this:
16:22:56: Loading model: WorldGenericPassivedoodadsParticleemittersHousesmoke.M2

But, how do I delete that? And... that's the smoke?
Title: Re: [BUG] Strange smoke in my map
Post by: schlumpf on February 14, 2015, 10:45:03 pm
You could try fileinfo+loadinfo, or replacing that model you found by some visible one (just add another file you know how it looks with that filename) and then removing that thing.
Title: Re: [BUG] Strange smoke in my map
Post by: Petisoo on February 14, 2015, 10:47:27 pm
Quote from: "schlumpf"
You could try fileinfo+loadinfo, or replacing that model you found by some visible one (just add another file you know how it looks with that filename) and then removing that thing.

Sorry, but i don't understand... How can i replace the model?
Title: Re: [BUG] Strange smoke in my map
Post by: schlumpf on February 14, 2015, 10:55:08 pm
You take any model you know, rename it to how the smoke is named, create an mpq, put it in there, run noggit again, it should appear as the model you know, you can delete it, you can remove that mpq.
Title: Re: [BUG] Strange smoke in my map
Post by: Petisoo on February 14, 2015, 11:08:26 pm
Isn't working, but thank you.