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Level Design / Re: Only keep the map
« on: August 26, 2015, 09:22:46 pm »
Thank you very much Steff

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Level Design / Re: Only keep the map« on: August 26, 2015, 09:22:46 pm »
Thank you very much Steff
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Level Design / Re: Only keep the map« on: August 26, 2015, 03:28:10 am »
Thank you very much for your answers I will try those solutions I also read somewhere there is something called "alphamap" do you think I can find this alphamap and mod with it by the way ?
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Level Design / Only keep the map« on: August 25, 2015, 03:08:35 am »
Hi everyone ! I was wandering if it is possible to have a map without any game object/wmo ? For instance I would like to have the Isle of Conquest map but only the terrain. But I think when I delete object by object the shaders are still there so is there any solution ? Thank you for reading
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Miscellaneous / Re: [QUESTION] Custom Mount« on: June 21, 2014, 02:58:20 am »
Ohhh The thing is I didn't thought about this, I totally forgot that this tool exists but I will try to fix my problem with it, thank you guy
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Miscellaneous / [QUESTION] Custom Mount« on: June 15, 2014, 01:39:01 am »
Hey guys, today I tried to add a custom mount in my game and, here is the error :
[attachment=0:2wy6vh9h]WoWScrnShot_061414_201929.jpg[/attachment:2wy6vh9h] The thing is when I run the spell I turn myself into a mount, I have the appearence of the specific creature, so I read on some forums that I have to modify the attachpoint of the mount with the Tool MountPoint, I don't know how this tool works anybody can help me ? Thank for reading, Julien 6
Resources and Tools / Re: [QUESTION]« on: June 14, 2014, 02:26:19 am »
Education I think, yeah by myself I don't know where I can start but it's interesting to implant news models in the old version to me
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Miscellaneous / Re: [BUG] New Race« on: June 14, 2014, 02:24:30 am »
I try to see something in GlueParent.lua or Charactercreate.lua, I'll see where is the hidden bug
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Miscellaneous / Re: [BUG] New Race« on: June 13, 2014, 12:30:35 pm »
Your right I checked my files and the path is correct I don't know where is the problem, no more LUA error, it seems the background select character doesn't work/load Maybe we have to create ourselves ?
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Resources and Tools / Re: [QUESTION]« on: June 13, 2014, 11:55:45 am »
Hm I will try, I hope it's work for the creature model of wow 3.3.5 !
Thank for rep ![]() 10
Resources and Tools / [QUESTION]« on: June 13, 2014, 02:46:36 am »
HI ! I was wondering, if a tool exists to convert all WOTLK models creatures to BC version ? Or any tips to do this ?
Thank for reading ![]() Julien 11
Miscellaneous / Re: [BUG] New Race« on: June 13, 2014, 02:36:02 am »
That's weird, it seems the model isn't found, all the rest work good except this :S
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Miscellaneous / Re: [BUG] New Race« on: June 13, 2014, 12:30:05 am »
Hi ! I succeeded to implant 2 news races, the felorc and the goblins in 2.4.3 now, there is this only problem I can't fix myself :
[attachment=1:v5sgb8g7]Error-gob.png[/attachment:v5sgb8g7] Here is the 100% working goblin : [attachment=0:v5sgb8g7]WoWScrnShot_061214_231312.jpg[/attachment:v5sgb8g7] 13
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: June 11, 2014, 11:27:22 pm »
Trying to import some M2 models from MOP/Cataclysm on a 2.4.3 client
Thank to stan84 !! [attachment=0:tspeuvtp]WoWScrnShot_061114_232605.jpg[/attachment:tspeuvtp] 14
Resources and Tools / Re: [TOOL] Wmo Editor - All versions« on: June 08, 2014, 01:47:12 am »
Hi guys ! I get this problem when I try to start the Tool, any idea ?
[attachment=0:155fyd21]error.PNG[/attachment:155fyd21] 15
Noggit / Re: Compile Noggit on Mac OS 10.9.2« on: April 09, 2014, 09:05:50 pm »
I think it could be work
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