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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Eluo on August 22, 2011, 02:46:02 am
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[center:bmzfk2xk]MDX to M2 by Tigurius[/center:bmzfk2xk][/b][/u]
About this tool:.
Converts .mdx files to .m2 (wotlk)
Additional Info:
Usefull for custom models!
Download:
[attachment=0:bmzfk2xk]MDX to M2.rar[/attachment:bmzfk2xk]
External:
File-upload.net (http://www.file-upload.net/download-3679557/MDX-to-M2.rar.html)
Mediafire.com (http://www.mediafire.com/?wahra5lzj9hfns3)
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tig did another version MDXconv,
"ConverterMDX_lazy"
Features:
* No need to enter indexes (all animations envelope as "Stand".)
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Warning!: During conversion, do not use CMD console! Otherwise, high chance "Unknow exception" error + incorrect conversion of animations (rotations dont work + buggy translations).
After conversion, the model will be 50 times of normal size.
(The original size of 0.02)
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Thanks vel!
Well i know i may not always have the newest revisions :(
But thanks to you we now have :D
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tig did another version MDXconv,
"ConverterMDX_lazy"
Features:
* No need to enter indexes (all animations envelope as "Stand".)
-------------
Warning!: During conversion, do not use CMD console! Otherwise, high chance "Unknow exception" error + incorrect conversion of animations (rotations dont work + buggy translations).
After conversion, the model will be 50 times of normal size.
(The original size of 0.02)
When I put the .mdx file on the .exe from the program, the Program Crash :S
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tig did another version MDXconv,
"ConverterMDX_lazy"
Features:
* No need to enter indexes (all animations envelope as "Stand".)
-------------
Warning!: During conversion, do not use CMD console! Otherwise, high chance "Unknow exception" error + incorrect conversion of animations (rotations dont work + buggy translations).
After conversion, the model will be 50 times of normal size.
(The original size of 0.02)
When I put the .mdx file on the .exe from the program, the Program Crash :S
Do you have .Net 3.0/3.5/4.0 installed?
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tig did another version MDXconv,
"ConverterMDX_lazy"
Features:
* No need to enter indexes (all animations envelope as "Stand".)
-------------
Warning!: During conversion, do not use CMD console! Otherwise, high chance "Unknow exception" error + incorrect conversion of animations (rotations dont work + buggy translations).
After conversion, the model will be 50 times of normal size.
(The original size of 0.02)
When I put the .mdx file on the .exe from the program, the Program Crash :S
Do you have .Net 3.0/3.5/4.0 installed?
yes i have .net frameowork 4 installed. But the Program still crash.
BTW.: how I do convert correct? What i have to enter in this 3 things? (I take the Converter from Eluo(tigirius) :
http://www.imagebanana.com/view/szzbz60j/which.png (http://www.imagebanana.com/view/szzbz60j/which.png" onclick="window.open(this.href);return false;)
and that happen when I put the .mdx on the converter from vel the lazy converter :
http://www.imagebanana.com/view/r2sp06cg/lazy.png (http://www.imagebanana.com/view/r2sp06cg/lazy.png" onclick="window.open(this.href);return false;)
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#push
yes i have .net frameowork 4 installed. But the Program still crash.
BTW.: how I do convert correct? What i have to enter in this 3 things? (I take the Converter from Eluo(tigirius) :
http://www.imagebanana.com/view/szzbz60j/which.png (http://www.imagebanana.com/view/szzbz60j/which.png" onclick="window.open(this.href);return false;)
and that happen when I put the .mdx on the converter which vel posted the lazy converter :
http://www.imagebanana.com/view/r2sp06cg/lazy.png (http://www.imagebanana.com/view/r2sp06cg/lazy.png" onclick="window.open(this.href);return false;)
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This doesn't work for me either.
I exported the .mdx for EyeOfSargeras by using WarCraft III Viewer and tried to drag the .mdx onto both the "lazy" and the OP's .mdx to m2. Neither work, I get "unexpected error" crashes.
If we don't use CMD Prompt, what do we use?
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You have to run it as administrator for it to convert. Otherwise it crashes at the geoset part.
Although my test model was invisible after that, but that might be because the model was damaged didn't really properly test it. ^.^
And for the other question, I don't know what to type in there, sorry. :/
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Is there any chance this can be updated to work with Wow alpha mdx?
That Troll female is useful.
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Is there any chance this can be updated to work with Wow alpha mdx?
That Troll female is useful.
I've been trying to get this to work, I succesfully converted the MDX file of TrollFemale into an .M2 file, but MyWarCraftStudio won't show the file, it either crashes or says "Error to extract data!" so I'm not sure what the next step is.
Ideas?
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Can you send me the converted M2 file?
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Can you send me the converted M2 file?
I'm sorry I didn't see this message earlier.
I got two files from converting the .MDX to .M2:
"TrollFemale.m2" and "TrollFemale00.skin"
I uploaded both of them for you here:
http://fbe.am/qh2 (http://fbe.am/qh2" onclick="window.open(this.href);return false;)
I don't know if this gives you much, but if you manage to implement the old female troll into WoW 1.12.1 or anything, please send me a PM. :)
/ Eratoc
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Unfortunately it is just an empty shell. It appears to have ported a piece of the bounding box...Maybe. But other than that, it's an empty dummy. I also wish I could somehow get this model into 3.3.5.
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You can try with mdxtom2converter_lazy.
Regards, Skarn.
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i have with MDXconvertor_lazy that same problems as anothers ..
"When i put my MDX on him i get Program Crash"
i have
-NetFrameWorks (4.0)
and i was running it as Admin (even i tried Rights as Local System)
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Also When i used MDX to M2 model was Invisible
and when i exported him To OBJ for test it was an empty file ffs....
I tried
-Custome Model Window with my Custome Anims
-TempleOfTheDamned from WC3
Idc in MDLVIS all worked well
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EDIT: Ok Solved Thank to Tigirius for Tut MDX to M2 and Mainly THANK to phucko for all tips and his great help
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Gonna say it very simple:
You are doing something wrong, the program works perfectly it is your model that has flaws.
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Unfortunately, I can't find any link to Tigurius's ConverterMDX_lazy.
(The converter in the second post, not in the OP)
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https://www.dropbox.com/s/80310a87vr005 ... 2.rar?dl=0 (https://www.dropbox.com/s/80310a87vr005y4/MDXTOM2.rar?dl=0" onclick="window.open(this.href);return false;)
MDXTOM2
MDXTOM2Lazy
And Nullmodel.mdl
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Thank you very much. I'm sure these resources will prove to be really useful for my work. I'll make good use of them.
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I consider there may be some limit like the number of vertex or something.
I tried some times:
100 vertex,it worked,
200 vertex, it worked,
900 vertex,it just crashed......
Is there anybody works well with more vertex object?
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I consider there may be some limit like the number of vertex or something.
I tried some times:
100 vertex,it worked,
200 vertex, it worked,
900 vertex,it just crashed......
Is there anybody works well with more vertex object?
Well,it's not like what I said above,
for I break all vertex ,it all works.....
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The limits are much bigger. Folllow my tutorial.
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Hey!
Is there a dbc file from which I should copy the animation Ids? Im currently using AnimationData.dbc, but it doesnt list all the animations the program asks me for. What should I do?