Modcraft - The community dedicated to quality WoW modding!

Content creation => Level Design => Topic started by: ProfVice on October 20, 2012, 12:23:11 pm

Title: [QUESTION] Convert WMO
Post by: ProfVice on October 20, 2012, 12:23:11 pm
Ok i have tried to convert a Worgen house to wow 3.3.5 so i open the wmo with notepad look for all .m2 and convert them. pack all in a patch an spawn a house with Noggit on a testing map.
Ingame i can see the Wmo from a distance but when i come near to enter the building, the game crashes.

another problem is the texture, in noggit everything is ok but ingame the textures are violet and i do not know why.
(http://s14.directupload.net/file/d/3049/rcgm293b_jpg.htm)

so can anyone help?
Title: Re: [QUESTION] Convert WMO
Post by: schlumpf on October 20, 2012, 03:16:09 pm
Did you copy all group WMOs?
Title: Re: [QUESTION] Convert WMO
Post by: ProfVice on October 20, 2012, 03:52:12 pm
if you mean the house_a_001.wmo; 002.wmo and so on yes i copy all of them.



Ok i found the same WMO in an old patch of me, and this wmo is bugfree... so its look like that the wmo structure between cata and mop got a few changes


ok the code of working and not working wmos are different so now i knew the structure of wmos was edited, but don't know enough about hex to get the things right and convert MoP wmos to 3.3.5, so need help pls
Title: Re: [QUESTION] Convert WMO
Post by: Steff on October 20, 2012, 10:40:30 pm
Again working ?

Have you activated my account on the board again? Also you could add me on an messanger.
Title: Re: [QUESTION] Convert WMO
Post by: Velius on October 31, 2012, 09:32:41 am
I'll join the thread.

I'm currently thinking about porting the alliance battleship from MoP to WotLK. I have managed to fix the WMO crashing in Noggit, which was caused by missing/unhexed M2 doodads needed for the doodadset, but when I actually tried to test the ported WMO ingame, it normally pops up and can be seen from the distance - but if you get closer the game just crashes. I have every group WMOs present in the MPQ, all textures and such.

One note: the exterior of the ship looks just fine, the converted cannons are working, but the interior is purple-ish, as seen from the distance.

Pic included: http://imgur.com/czbR1
Title: Re: [QUESTION] Convert WMO
Post by: ProfVice on October 31, 2012, 06:51:01 pm
the code of wmo was expanded with the release of Cata.
When you open a worgen house of cata alpha in 010 with a wmo plugin and then open the same building from cata or MoP release version, the code is much bigger, there are more flags.
So if you want that the building works you must edit the wmo structure.

a second thing i noticed there are more wmos for example in cata alpha there was worgen_housea.wmo worgen_housea_000.wmo worgen_housea_001.wmo and in later cata version i found a worgen_housea_002.wmo  so it seems that there are more interrior lights or effect or something like that.
Title: Re: [QUESTION] Convert WMO
Post by: schlumpf on November 01, 2012, 03:52:02 am
The number of group WMOs does not equal lights etc but mostly rooms, as group WMOs mostly divided by portals, i.e. doors. The WMO most likely just got another room.