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Featured => Noggit => Topic started by: Chaos on May 29, 2012, 03:53:56 pm

Title: [SOLVED] Camerabug
Post by: Chaos on May 29, 2012, 03:53:56 pm
So, I've got a little problem with my worldedit of west Silvermoon.

It's a cameraproblem that I don't know how to fix, as you can see on the pictures the camera is first normal, then it goes higher the more I move forward.

(http://img100.imageshack.us/img100/8696/wowscrnshot052912154533.jpg)

(http://img685.imageshack.us/img685/3804/wowscrnshot052912154540.jpg)

(http://img195.imageshack.us/img195/8026/wowscrnshot052912154542.jpg)

(http://img690.imageshack.us/img690/8146/wowscrnshot052912154552.jpg)

(http://img337.imageshack.us/img337/4347/wowscrnshot052912154600.jpg)

(http://img513.imageshack.us/img513/5705/wowscrnshot052912154606.jpg)


I can't tell where the problem is and it only shows up ingame not in Nogg-it. I asked someone who said it could solve the problem if you just save the .adt again, but that proved to be pretty useless. To build it up another time is a problem for me too, because this is the third time I build up west Silvermoon just because of this bug.

I hope someone here can help me.
Title: Re: [BUG] Camerabug
Post by: Vel on May 29, 2012, 03:58:14 pm
perhaps it is collision of the camera in wmo(silvermoon), I have no idea how to fix it
Title: Re: [BUG] Camerabug
Post by: Mjollna on May 29, 2012, 04:17:19 pm
It's a known problem, your mfbo is somehow not good.

You should be able to correct it manually this way :

- open your adt in your favorite hex editor (010 + adt template is great, see resources > tools for template links).
- make sure mhdr flags are 0.
- check if mfbo offset in mhdr is 0 too.
- delete mfbo chunk at the end of the file if there is one.
Title: Re: [BUG] Camerabug
Post by: Chaos on May 29, 2012, 05:25:35 pm
Thanks for the help, it's fixed ;)