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Featured => Noggit => Topic started by: Jøk3r on September 20, 2011, 09:35:52 pm

Title: Ideas for Noggit
Post by: Jøk3r on September 20, 2011, 09:35:52 pm
I just had some ideas what could be added to noggit
Is don't know if it's possible but you Steff, Schlumpf or so can write it here if it isn't possible^^

-a circle in 3D like it is in 2D painting mode (for editing the ground and 3D painting)
-a "speed bar" llike it is in Raise/lower mode for flatten/blur
-a bigger radius for clearing textures on chunks
Title: Re: Ideas for Noggit
Post by: Moraine on January 02, 2012, 04:29:57 pm
I like this Ideas and I think they would be great, but I think the Bugs in Noggit (Beta) are more important ;).

In Thread modcraft.io/viewtopic.php?f=48&t=37 , Steff also said you should post Ideas in: bugtraker/index.php?project=4 (http://modcraft.io/bugtraker/index.php?project=4" onclick="window.open(this.href);return false;)
Title: Re: Ideas for Noggit
Post by: glararan on January 02, 2012, 09:14:23 pm
News cursors: Disk and Sphere are added in not released revisions.
I now working on new AreaIDBrowser after i start to make cursor rendering on terrain.
Title: Re: Ideas for Noggit
Post by: Steff on January 02, 2012, 11:23:31 pm
What do you want to add to the areaID browse?
Title: Re: Ideas for Noggit
Post by: glararan on January 03, 2012, 02:12:48 pm
reworking for Qt
Title: Re: Ideas for Noggit
Post by: Steff on January 04, 2012, 12:12:09 am
Do everything you create as a own widget!
So i can dock it later into my layout.
Title: Re: Ideas for Noggit
Post by: glararan on January 04, 2012, 01:02:52 pm
all ui is in widget
Title: Re: Ideas for Noggit
Post by: Steff on January 05, 2012, 01:39:35 pm
Ok I just try around with the layout and docking/mainwindow stuff and try to invent a good solution to place all the windows.