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Content creation => Modelling and Animation => Topic started by: Nekatus on August 01, 2015, 02:46:34 pm

Title: Help with custom .wmo
Post by: Nekatus on August 01, 2015, 02:46:34 pm
Hey guys, i have a problem. I want to export my custom object from blender to .obj and convert it to .wmo with the mirror machine. But if i click on start conversation, i become this error:
(http://i.imgur.com/YCoB1Fu.jpg)
My Mirror machine settings:
(http://i.imgur.com/CDnzKhU.jpg)
I created my last custom object 2 years ago, but im sure that i did all correct.
my export options:
(http://i.imgur.com/KbsVdt4.jpg)

And i tried to export as .3ds and convert it to .wmo
The conversation works without problems, but in MV i have just a white object.
I had the same problem a few years ago but i dont know how i fixed this.

So, i need help to convert from .obj to .wmo

Thanks for reading!
Title: Re: Help with custom .wmo
Post by: sshroud on August 01, 2015, 09:57:55 pm
Do you also have the .mtl file or just the .obj file?
Title: Re: Help with custom .wmo
Post by: Nekatus on August 01, 2015, 10:59:57 pm
i have the .mtl file too
Title: Re: Help with custom .wmo
Post by: Met@ on August 02, 2015, 03:23:21 am
Try to export with " Objects as OBJ Objects " and not " Groups "

(http://img11.hostingpics.net/pics/150521importobj.jpg)

You can look at my Custom WMO's Survival Kit (http://modcraft.io/viewtopic.php?f=20&t=8756) for more informations if you have other problems ;)
Title: Re: Help with custom .wmo
Post by: Nekatus on August 02, 2015, 03:26:42 pm
now i can convert it, but its still white in MV. I think i did something wrong with the textures
Title: Re: Help with custom .wmo
Post by: Met@ on August 02, 2015, 05:23:26 pm
Check your .mtl file to see if you set the right texture paths, and your MPQ patch if you've placed the .blp files in the good folders.

(http://img4.hostingpics.net/pics/401513Tuto06.jpg) (http://www.hostingpics.net/viewer.php?id=401513Tuto06.jpg)