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Author Topic: [QUESTION] Poor extraction VMAPS  (Read 1456 times)

pallam

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[QUESTION] Poor extraction VMAPS
« on: June 30, 2013, 11:29:10 pm »
Hi all!
I'm sorry for my bad eng, but i have a problem.

Today I complete to do my own island, and when I want to extract VMAPS for server, i do it. But in island, and anywhere in ADT, i didnot find any collisions (I can blink to spawn objects). VMAPS don't work. If anybody came across this problem, help me pls.
Noggit SDL 1.3, map - EK.

Thank you for your attention.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] Poor extraction VMAPS
« Reply #1 on: June 30, 2013, 11:35:50 pm »
Make sure the extractor reads the custom patches out.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

pallam

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Re: [QUESTION] Poor extraction VMAPS
« Reply #2 on: June 30, 2013, 11:49:25 pm »
I do, two times:
 custom patch, patch to common-2.mpq.
It's not work.

Added:
If I copypaste obj, it can be problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] Poor extraction VMAPS
« Reply #3 on: July 01, 2013, 12:03:19 am »
Quote from: "pallam"
I do, two times:
 custom patch, patch to common-2.mpq.
It's not work.

Added:
If I copypaste obj, it can be problem?
Obj are not involved with vmaps at all.

Create a custom patch. Patch-(something), e.g. Patch-A.MPQ. common-2.mpq is not read. But make sure you also change the extractor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

pallam

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Re: [QUESTION] Poor extraction VMAPS
« Reply #4 on: July 01, 2013, 12:18:51 am »
My patch reading, I see it  (can't give U a screenshot, antispam sys)
Patch4.
But vmaps not correct.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Poor extraction VMAPS
« Reply #5 on: July 01, 2013, 03:09:20 am »
There is no release of SDL1.3
So if you get it some way NO support here and you should not use.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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