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Author Topic: [SOLVED] Blender object black  (Read 2306 times)

Ohai

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[SOLVED] Blender object black
« on: January 21, 2015, 10:21:41 am »
Hello quick question, I googled didnt really find anything tried this tut what he said about UV, textures but nothing http://blenderartists.org/forum/showthr ... ith-Cycles
I exported an OBJ with Machinima and its black, I switch textured in viewport shading, rendered, still black. I dont understand its reading the file path here on the right


I tried cycles render, Recalculate Normals same
« Last Edit: January 22, 2015, 12:07:18 am by Admin »

Ohai

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[SOLVED] Re: [QUESTION] Blender object black
« Reply #1 on: January 22, 2015, 12:05:28 am »
I just imported same objects again, did everything remove doubles every layer, recalculate blabla still black and then later I just deleted the default blender lamp layer .. -_- so I guess this solved :b  :roll:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Insanity

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Re: [SOLVED] Blender object black
« Reply #2 on: January 22, 2015, 02:56:34 pm »
In Blender is "Shadeless" checked for each Material?  The check box is in the Materials tab, under the Shading section?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [SOLVED] Blender object black
« Reply #3 on: January 23, 2015, 11:27:44 am »
I dont know, would be nice if someone made a Blender-WMO tutorial
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Insanity

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Re: [SOLVED] Blender object black
« Reply #4 on: January 27, 2015, 05:26:31 pm »
Well here is the shadeless box if it helps.

I also have better luck if I have only one material (with one texture) per object.  In my screenshot I have 3 materials (each with one texture assigned) on this object but before I move to export I'll divide this single one into multiples objects based on what textures they are using.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »