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Featured => Noggit => Topic started by: Kaies on November 26, 2013, 02:57:01 pm
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My question is that Noggit is able to copy a full map with all the m2,wmo and paste it into another map?
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1) To copy the terrain use FuTa's heightmap export tool
2) To copy models use fileinfo/loadingo tools.
3) To copy alphamap (texture) use FuTa's alphamap export tool.
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1) To copy the terrain use FuTa's heightmap export tool
2) To copy models use fileinfo/loadingo tools.
3) To copy alphamap (texture) use FuTa's alphamap export tool.
Or just copy the .ADT file and rename it, run offset and done ;).
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I personally just Rius Zone Masher to rename the files, then just duplicate the objects that are in my database to the new map.
If you use Rius Zone Masher just open the folder and turn offsets and all that jaz off. IF you are renaming you can let it make the wdl file, or you can just copy and rename it yourself. This takes care of all the ADTs, M2, WMOs, and any game object spawns that are in your database(aka chairs and such).
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Thank you all !
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I just thought he means that he wanted to fix bugs by bringing all the data to new adts.
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1) To copy the terrain use FuTa's heightmap export tool
2) To copy models use fileinfo/loadingo tools.
3) To copy alphamap (texture) use FuTa's alphamap export tool.
Um, what export tool?
I have in File the following, Open, Save, New. And in Settings I have Alphamap->Format->Colored or Grayscale, and then set WoW path, and finally Heightmap-> Show in 3D.
Where are the import/export stuff?
Nevermind, I found it.