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Featured => Noggit => Topic started by: Darluncar on May 06, 2015, 06:21:08 pm
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Hey guys, I've succesfully created a new continent (with 1 adt), but I can't seem to get the ground texture working. When I just use the map without any additions (so just a flat map as it's just been created) it looks fine ingame. The ground texture looks exactly like the texture in noggit then.
However, when I just change anything on the map, that won't work anymore. When I raise or lower the ground on a random part of the map, create a mpq file and so forth and so forth, it looks weird ingame. It turns like totally black (almost).
Here's what my map looks like in noggit with a bit of water and a lighthouse (not visible on the pic) next to it:
http://i1074.photobucket.com/albums/w41 ... e0gi32.png (http://i1074.photobucket.com/albums/w419/RiseGFX/Noggit_zpskne0gi32.png" onclick="window.open(this.href);return false;)
And this is what it looks like ingame:
http://i1074.photobucket.com/albums/w41 ... ywfudd.png (http://i1074.photobucket.com/albums/w419/RiseGFX/Ingame_zpsucywfudd.png" onclick="window.open(this.href);return false;)
TL:DR -> The ground effects of my map ingame are not what they should look like, since they should look like the noggit map.
So does anyone know how to fix this?
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Stop creating ADTs with Taliis.
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Its look like the dark force of noggit! >.<
viewtopic.php?f=78&t=3611 (http://modcraft.io/viewtopic.php?f=78&t=3611" onclick="window.open(this.href);return false;) => Link to add new .adt's
The ADT files
>> Open the following folder
F:WoWModdingToolsADTAdder
>> Open the ADTAdder.exe
>> Press the Browse button and select the file template_0_0.adt from the same directory.
>> Enter the name test03 for map name
>> Enter the cords 29 and 29 in the filds from ADT
>> Enter the cords 33 and 33 in the filds to ADT
>> Press Start creation
>> Now wait till the adder have created all the files. Just have a look in the application folder if text03_33_33.adt is there.
>> Run the fix.bat script with double click to fix cords of all ADTs.
>> Copy the new created ADT files to your map folder.
F:WoWModdingProjectsTutorialProjectpatchworldmapstest03
Try this first with a new .adt. Also try to get the middle part of the map and not one of the cornor or anything else of the border.
Greets,
B&C