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Modelling and Animation / Re: [QUESTION] MLIQ of WMO
« on: September 18, 2016, 09:04:23 am »
Well here is how far i have reached with my research!

From what i found out is that first two unint 16 in the height maps is the bitmap coordinates of the vector. This means the first unint 16 is the x coordinates and the second is y_coord. Then comes the float which is the height of the vertice which is known. Now the type was harder and have yet not understood it fully. But what i found is as happyhack said, it is used to hide tiles that don't want to be shown. Unfortunately, i have seen many different numbers used for the same purpose such as numbers 15 and 64. I haven;t found out the difference between the two yet. If i get anything else i will post back here.
Thank you again for the help you two!

From what i found out is that first two unint 16 in the height maps is the bitmap coordinates of the vector. This means the first unint 16 is the x coordinates and the second is y_coord. Then comes the float which is the height of the vertice which is known. Now the type was harder and have yet not understood it fully. But what i found is as happyhack said, it is used to hide tiles that don't want to be shown. Unfortunately, i have seen many different numbers used for the same purpose such as numbers 15 and 64. I haven;t found out the difference between the two yet. If i get anything else i will post back here.
Thank you again for the help you two!