There aren't really any tutorials for the specific revisions, though most tutorials on the web apply to (nearly) every version of Noggit. I suggest you just look through the tutorials in the level design section.
The latest revision can be found
here.
Setting it up is quite easy.
Open your config template (or whatever it's called with notepad).
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!!
#Path =
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile =
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
#FarZ=1024
It'll probably look like above.
Change it to the following (though, with you own game path etc)
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!!
Path = C:Program Files (x86)World of Warcraft 3.3.5
#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Program Files (x86)World of Warcraft 3.3.5ProjectCustomMap
#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile = C:Program Files (x86)World of Warcraft 3.3.5Worldbuilding ToolsToolsWMV_Binary_v0701_r268_Win32userSettingslog.txt
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
If you don't use a gamepath or importfile, you can just add a '#' in front.