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Wrath of the Lich King Modding => Serverside Modding => Topic started by: relaxok on March 20, 2013, 08:24:48 pm

Title: [QUESTION] Light DBC values in Northrend
Post by: relaxok on March 20, 2013, 08:24:48 pm
I noticed that when looking at the Northrend continent in a tool like LightMapper - most of the Lights for world lighting in the dbc have quite a small radius.  Most areas of the continent don't have a Light in the database that cover them.

Has anyone investigated what the client does for lighting in these situations?  Are there some default lighting parameters stored for zones?
Title: Re: [QUESTION] Light DBC values in Northrend
Post by: Steff on March 20, 2013, 08:26:52 pm
There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :)
Title: Re: [QUESTION] Light DBC values in Northrend
Post by: relaxok on March 20, 2013, 08:36:05 pm
Quote from: "Steff"
There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :)

Thanks, I'll take a look!   It seems strange that so much of the continent would be lit by 1 single light though.   Are we sure there are not more lights than that for Northrend?  Or that the falloff radius values aren't calculated differently there?   Probably 80% of Northrend has nothing in the light database covering it that I can see.
Title: Re: [QUESTION] Light DBC values in Northrend
Post by: Ascathos on March 20, 2013, 09:06:45 pm
Quote from: "relaxok"
Quote from: "Steff"
There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :)

Thanks, I'll take a look!   It seems strange that so much of the continent would be lit by 1 single light though.   Are we sure there are not more lights than that for Northrend?  Or that the falloff radius values aren't calculated differently there?   Probably 80% of Northrend has nothing in the light database covering it that I can see.
Specific areas have specific lights, else, that global light is calculated for it.