Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: spik96 on April 03, 2015, 10:04:23 pm

Title: [SOLVED] UI M2 TalkToMe not moving up
Post by: spik96 on April 03, 2015, 10:04:23 pm
Hi !

When you select in game a quest giver, the Yellow "!" TalkToMe moves up so the name of the NPC is not hidden by the ! .
Trying to convert a Wotlk TalkToMe.m2 (found in Interface/Buttons), I found out this was stored in the M2. However, I can't find any information about it in the doc and I need this to fix the bugs I sometimes get.

Anyone knows where this could be ?
Title: Re: [QUESTION] UI M2 TalkToMe not moving up
Post by: schlumpf on April 03, 2015, 10:16:05 pm
I don't think the m2 changed at all between versions. at least I wouldn't know of. probably in client.
Title: Re: [QUESTION] UI M2 TalkToMe not moving up
Post by: spik96 on April 03, 2015, 10:26:58 pm
I'm retroporting a Wotlk M2 to a TBC one, the current available converter by stan84 has some bugs, so I'm trying to fix them manually when I encounter one. In order to do that, I need to know where I must change stuff.
Knowing where this information is located (in Wotlk or in BC M2s) would greatly help me.
Title: Re: [QUESTION] UI M2 TalkToMe not moving up
Post by: schlumpf on April 03, 2015, 10:40:33 pm
the point I was stating was: I don't think this is information stated in the model. did the behavior exist with the original model and now no longer exist with the new model?
Title: Re: [QUESTION] UI M2 TalkToMe not moving up
Post by: spik96 on April 03, 2015, 10:45:12 pm
Yes. Strange isn't it ? The new just don't move anywhere when you select the NPC.. some flag must probably set... but where.. That's the question.
Title: Re: [QUESTION] UI M2 TalkToMe not moving up
Post by: spik96 on April 16, 2015, 09:32:01 pm
If anyone is wondering, I digged a bit, and found out it IS stated in the model : It's an animation called StandHigh, ID 190. Seems to be only used in this specific case. (So my problem was simply the lack of anim conversion)