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Messages - ODST

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1
Noggit / Re: [WotLk] [QUESTION] M2 Problem 14: -14
« on: July 06, 2016, 04:14:23 am »
I downloaded a different revision of WMV (7.0.1 r142), after looking around seeing other issues. And that seemed to fix it.

2
Noggit / [WotLk] [QUESTION] M2 Problem 14: -14
« on: July 06, 2016, 01:26:13 am »
I'm trying to spawn Zandalari_Siegeweapon_01 which I've downported from MoP.
I get this error that prevents noggit from spawning it.

Code: [Select]
472231 - (MapView.cpp:552): [Error] B:GamesWow Model ViewerWoWModelViewer7userSettingsuserSettingslog.txt
472231 - (MapView.cpp:574): [Error] M2 Problem 14: - 14

I looked into the log folder for WMV7 and saw

Code: [Select]
16:12:05: Loading model: WorldExpansion04doodadszandalarizandalari_siegeweapon_01.m2
16:12:05: Loading texture: WORLDEXPANSION04DOODADSZANDALARIZANDALARI_SIEGEWEAPON_01.BLP
16:12:05: Info: Added WORLDEXPANSION04DOODADSZANDALARIZANDALARI_SIEGEWEAPON_01.BLP to the TextureList.

I tried looking up this problem, found one thread with no clear answer that was dated back to October. If anyone could help me with this I'd really appreciate it.

3
Maruum / Re: [Developer Diary 2] Watertrolls development
« on: April 11, 2016, 02:31:17 pm »
Quote from: "Steff"
Not in the moment. It is an idea to let noggit save your wotlk work also in wod format. So you dont have to convert it afterwards.
This would mean you need all wod models converted to use them in noggit and an additional 335a client.
But lets see what future brings ;)
Still sounds super cool, lets hope Neo gets further too

4
Maruum / Re: [Developer Diary 2] Watertrolls development
« on: April 11, 2016, 12:35:47 am »
Quote from: "Steff"
have you an editor to edit direct in wotlk and a fast converter ;)

I try to review ingame all I build at the end of the session . And also from time to time during edit.

So 335a is just for prototyping. project is in wod.  screens next days.  hope to get noggit save to wod done fast.

with noggit to wod does that mean it could read wod adts and models stuff without having to import it down to 3.3.5?

5
Neo / Re: Progress?
« on: March 30, 2016, 06:57:38 am »
Quote from: "prestonparsons"
Looking forward for this to release though.

Would be cool if it upload on GitHub  :?:
bitbucket is basically that, serves the same purpose

6
Neo / Re: Neo - A WoW Development Suite
« on: March 12, 2016, 01:25:54 am »
I honestly can't wait, as soon as .m2 placing and deleting is in, I'm going to town on WoD

7
Serverside Modding / Re: [QUESTION]  SSAO?
« on: December 28, 2014, 12:52:26 pm »
/console extshadowquality 5

I found that this gives a pseudo-ssao effect. It's probably as close as you can get since there's no specific ENB for WoW.


Comparison (I can't post links, fill in the blank.)
i.imgur com/CBrVWSA.jpg (Setting 4 "Ultra Shadows")
i.imgur com/MKI5xLE.jpg (Setting 5)

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