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Author Topic: [Question] Noggit texture problem  (Read 1026 times)

madman1851

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[Question] Noggit texture problem
« on: February 07, 2016, 06:30:08 pm »
Hi guys, got a little problem. When i try to mod Blizz location, it makes something like this. I've tried 4 textures on each chunk, and fixed problem with camera, but cant find any solution for this. Any help?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [Question] Noggit texture problem
« Reply #1 on: February 07, 2016, 10:14:30 pm »
Noggit tries to save big alpha as usual alpha. There is no solution until someone fixes it in the code.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [Question] Noggit texture problem
« Reply #2 on: February 07, 2016, 10:27:22 pm »
Hack: Save all ADTS once (be sure not to save twice), then in https://wowdev.wiki/WDT#MPHD_chunk, change the mentioned big alpha flag (0x04?).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [Question] Noggit texture problem
« Reply #3 on: February 08, 2016, 01:15:00 pm »
Quote from: "schlumpf"
Hack: Save all ADTS once (be sure not to save twice), then in https://wowdev.wiki/WDT#MPHD_chunk, change the mentioned big alpha flag (0x04?).
Good idea, but it will create weird lines in game. I tried that long ago. It woulld look like one pixel is missing on the chunk border. Also in this case he would have to resave all adts in Northrend to get rid of big alpha, right?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

madman1851

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Re: [Question] Noggit texture problem
« Reply #4 on: February 08, 2016, 05:30:15 pm »
Ok, problem solved,thank you for answers. Now it's doing this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [Question] Noggit texture problem
« Reply #5 on: February 08, 2016, 07:36:18 pm »
Will be repaired when those ADTs will get saved again in Noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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