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Featured => Noggit => Topic started by: askion on May 03, 2012, 07:44:10 pm

Title: noggit collision problem
Post by: askion on May 03, 2012, 07:44:10 pm
when i scale a model up to max through noggit, the collision and view distance seem to not work.
ive tried scaling the model up through the converter, im not sure if its because the scale is to high.
Title: Re: noggit collision problem
Post by: Fyrion on May 03, 2012, 09:09:30 pm
If you want to delete the model open your adt viá. the fileinfo, delete the model with the right path and the big scale, save and ,,close" with loadinfo.
Title: Re: noggit collision problem
Post by: Steff on May 03, 2012, 09:31:14 pm
If you overscale the  models collision get lost. max 2x till 3x then you get problems.
Title: Re: noggit collision problem
Post by: schlumpf on May 03, 2012, 10:00:11 pm
The problem is actually the MCRF chunk being wrong, once again.
Title: Re: noggit collision problem
Post by: Will on May 04, 2012, 11:34:05 am
Are there working methods to resolve this issue? :(
I suppose there is no difference if adding the collision through hex edits..
Title: Re: noggit collision problem
Post by: schlumpf on May 04, 2012, 05:30:13 pm
Quote from: "Will"
Are there working methods to resolve this issue? :(
I suppose there is no difference if adding the collision through hex edits..
You could fix this by hex editing stuff, but you would need to modify the ADT, not the M2. In the ADT, except for a simple reference to the model, every of the 16*16 sub-parts have a list of models being on the sub-part. If the model is not listed there, it does not have collision.
keywords: mcnk, mcrf, refrep, large object, scaling.
Title: Re: noggit collision problem
Post by: Will on May 04, 2012, 06:39:26 pm
Okay. That should be fixable then.

Thank you
Title: Re: noggit collision problem
Post by: Steff on May 04, 2012, 08:34:17 pm
That meens, if we calculate over the size waht chunks are related and store the model with noggit olso there, it should fix the problem for the future?