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Featured => Noggit => Topic started by: lawrytrix on March 26, 2012, 05:36:41 pm
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German: Hallo, ich habe ein Problem. Ich habe zum Testzweck die vorgefertigte Custommap von Steff genommen, in einen Patch verpackt (nach der Anleitung die ich hier im Forum gefunden habe), einen Port (in der Datenbank) erstellt und wollte nun die Custommap ingame besuchen. Die Patch Datei ist in ...DatadeDE und heißt patch-deDE-5.MPQ.
Ich habe noch Screenshots, die das Problem deutlicher zeigen.
Vor dem Teleport:
http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm (http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm" onclick="window.open(this.href);return false;)
Nach dem Teleport:
http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm (http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm" onclick="window.open(this.href);return false;)
English (isn´t so good, hope you can understand me):
Hello, I have a problem. Just for testing I downloaded Steff´s "Custtommap1". With the manual in this forum I´ve made a MPQ-Patch for WoW. Than I made a port to the location (in the database). Well, than I startet WoW. Typed in the coordinates of the location and pressed enter. You can see the result in the second Screenshot. PS: The Patch is in the ...DatadeDE - folder and is called "patch-deDE-5.MPQ.
Hope you can help me out.
Here are the Screens:
Before teleporting:
http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm (http://s1.directupload.net/file/d/2841/ox7p9wu5_png.htm" onclick="window.open(this.href);return false;)
After teleporting:
http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm (http://s7.directupload.net/file/d/2841/69sv2lzf_png.htm" onclick="window.open(this.href);return false;)
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The WDT file was corrupted or so in the dl. Try to recreate.
Also where did you port to? The map is not full filled with adts.
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How do I recrate the WDT-file?
I ported to the x,y,z- servercoords I saw in Noggit.
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If you use not the SDL 1 version the server cords shown in noggit are wrong :)
Also the SDL version have a function to creat go comands.
Just Press G and open the ports.txt file inside the noggit directory.
THere you will have a full comand for Trinity and Arcemu. Just copy and past.
And you shold READ the guides.
viewtopic.php?f=22&t=26&p=72#p72 (http://modcraft.io/viewtopic.php?f=22&t=26&p=72#p72" onclick="window.open(this.href);return false;)
viewtopic.php?f=22&t=26 (http://modcraft.io/viewtopic.php?f=22&t=26" onclick="window.open(this.href);return false;)
viewtopic.php?f=22&t=1422 (http://modcraft.io/viewtopic.php?f=22&t=1422" onclick="window.open(this.href);return false;)
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Thank you for the answear I´ll try it :)
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I´ve downloaded Noggit SDL now and took the server-coords and everything workes fine. I don´t had to change any files. Thanks for your help Steff!
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Yes i dont know why noone over the years say anything that the cords where wrong :) I find it out self as i started with the Maruum map... Thats also the reason i add this crods comand. Hate to type this shit every time :)
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I´ve made a makro wich ports me to the coords if I want that :D
I dont really know how the others made that they can port theirself to their map without the right coords :o
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Yes but also a macro needs cords :)
If i get the server conncetion in noggit qt ready i will make it possible to jsut add recall points withnames to the server MYSql DB.
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Nice :P
I´ve tested the Noggit SDL and I really love it. The funktion to add the objects in Noggit is really nice ( i mean the table when i click on "open object from text"). But the drawing and raise/lower circle is lil bit buggy I think. Sometimes it won´t work.