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Featured => Noggit => Topic started by: Skullbot on March 11, 2013, 08:58:54 am

Title: [Bug] Noggit M2/WMO positions offset
Post by: Skullbot on March 11, 2013, 08:58:54 am
Hi, I just noticed a little bug and I don't remember it to be reported yet so ..

It's about models & wmo position within the ADT.
Position are not the same in Noggit and in WoW, see the screens :

In Noggit, well placed =)
(http://s284950972.onlinehome.fr/upload/noggit1.jpg)
(http://s284950972.onlinehome.fr/upload/noggit2.jpg)

In the game, slight offset =/
(http://s284950972.onlinehome.fr/upload/wow1.jpg)
(http://s284950972.onlinehome.fr/upload/wow1.jpg)

I think it might be related to coords ceil/floor that wow makes differently.
Or it's just that there's an offset somewhere (in noggit or in the game).
Title: Re: [Bug] Noggit M2/WMO positions offset
Post by: schlumpf on March 11, 2013, 10:05:19 am
Yes, the terrain texturing most likely is as broken as the vertices themselves: Hills look different in noggit and WoW. The object position is fine.
Title: Re: [Bug] Noggit M2/WMO positions offset
Post by: Skullbot on March 11, 2013, 10:08:51 am
Damn I hoped it was easier to fix xD

Anyway, thanks for fast reply ;)
Title: Re: [Bug] Noggit M2/WMO positions offset
Post by: schlumpf on March 11, 2013, 10:38:35 am
Well, the easy fix is moving the object. ;)
Title: Re: [Bug] Noggit M2/WMO positions offset
Post by: Skullbot on March 11, 2013, 10:43:14 am
Yeah, just need to get used to offset every objects ahah :D