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Featured => Noggit => Topic started by: pallam on June 30, 2013, 11:29:10 pm

Title: [QUESTION] Poor extraction VMAPS
Post by: pallam on June 30, 2013, 11:29:10 pm
Hi all!
I'm sorry for my bad eng, but i have a problem.

Today I complete to do my own island, and when I want to extract VMAPS for server, i do it. But in island, and anywhere in ADT, i didnot find any collisions (I can blink to spawn objects). VMAPS don't work. If anybody came across this problem, help me pls.
Noggit SDL 1.3, map - EK.

Thank you for your attention.
Title: Re: [QUESTION] Poor extraction VMAPS
Post by: Ascathos on June 30, 2013, 11:35:50 pm
Make sure the extractor reads the custom patches out.
Title: Re: [QUESTION] Poor extraction VMAPS
Post by: pallam on June 30, 2013, 11:49:25 pm
I do, two times:
 custom patch, patch to common-2.mpq.
It's not work.

Added:
If I copypaste obj, it can be problem?
Title: Re: [QUESTION] Poor extraction VMAPS
Post by: Ascathos on July 01, 2013, 12:03:19 am
Quote from: "pallam"
I do, two times:
 custom patch, patch to common-2.mpq.
It's not work.

Added:
If I copypaste obj, it can be problem?
Obj are not involved with vmaps at all.

Create a custom patch. Patch-(something), e.g. Patch-A.MPQ. common-2.mpq is not read. But make sure you also change the extractor.
Title: Re: [QUESTION] Poor extraction VMAPS
Post by: pallam on July 01, 2013, 12:18:51 am
My patch reading, I see it  (can't give U a screenshot, antispam sys)
Patch4.
But vmaps not correct.
Title: Re: [QUESTION] Poor extraction VMAPS
Post by: Steff on July 01, 2013, 03:09:20 am
There is no release of SDL1.3
So if you get it some way NO support here and you should not use.