Modcraft - The community dedicated to quality WoW modding!
Featured => Noggit => Topic started by: Jordanator on February 26, 2012, 02:19:44 am
-
Hello, I have dabbled with Noggit3 alot on my old computer and just got stressed with the low fps, and crashes. I have a new computer/ high end graphics card. I'm looking to get seriously started with world building. I am not familiar with Computer language AT ALL, so what I'm asking is : (im a beta tester)
Whats the current noggit rev/ where can I find it/ what patch is it for?
How can I get it set up correctly without crashing?
And simple tutorials on worldbuilding for that current rev.
Thank you soo much :)
-
There aren't really any tutorials for the specific revisions, though most tutorials on the web apply to (nearly) every version of Noggit. I suggest you just look through the tutorials in the level design section.
The latest revision can be found here (http://modcraft.io/viewtopic.php?f=66&t=1047).
Setting it up is quite easy.
Open your config template (or whatever it's called with notepad).
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!!
#Path =
#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =
#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile =
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
#FarZ=1024
It'll probably look like above.
Change it to the following (though, with you own game path etc)
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!!
Path = C:Program Files (x86)World of Warcraft 3.3.5
#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Program Files (x86)World of Warcraft 3.3.5ProjectCustomMap
#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile = C:Program Files (x86)World of Warcraft 3.3.5Worldbuilding ToolsToolsWMV_Binary_v0701_r268_Win32userSettingslog.txt
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096
If you don't use a gamepath or importfile, you can just add a '#' in front.