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Featured => Noggit => Topic started by: Jordanator on February 26, 2012, 02:19:44 am

Title: [Help] Looking to start world building
Post by: Jordanator on February 26, 2012, 02:19:44 am
Hello, I have dabbled with Noggit3 alot on my old computer and just got stressed with the low fps, and crashes. I have a new computer/ high end graphics card. I'm looking to get seriously started with world building. I am not familiar with Computer language AT ALL, so what I'm asking is : (im a beta tester)

Whats the current noggit rev/ where can I find it/ what patch is it for?

How can I get it set up correctly without crashing?

And simple tutorials on worldbuilding for that current rev.

Thank you soo much :)
Title: Re: [Help] Looking to start world building
Post by: TheBuG on February 26, 2012, 12:42:02 pm
There aren't really any tutorials for the specific revisions, though most tutorials on the web apply to (nearly) every version of Noggit. I suggest you just look through the tutorials in the level design section.

The latest revision can be found here (http://modcraft.io/viewtopic.php?f=66&t=1047).

Setting it up is quite easy.

Open your config template (or whatever it's called with notepad).
Code: [Select]
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
#Path =

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath =

#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile  =

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
#FarZ=1024

It'll probably look like above.

Change it to the following (though, with you own game path etc)
Code: [Select]
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:Program Files (x86)World of Warcraft 3.3.5

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:Program Files (x86)World of Warcraft 3.3.5ProjectCustomMap

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = C:Program Files (x86)World of Warcraft 3.3.5Worldbuilding ToolsToolsWMV_Binary_v0701_r268_Win32userSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=4096

If you don't use a gamepath or importfile, you can just add a '#' in front.