This is probably a bad thread but I have tried looking up a solution to fixing this error where Noggit can't find the locale directory but it seems like my paths are just fine and I don't know why they aren't working.
log.txt:
1 - (Noggit.cpp:439): Noggit Studio - 3.Archive
2 - (Noggit.cpp:250): Using config file.
2 - (Noggit.cpp:448): Game path: C:UsersKobeGamesWorld of Warcraft WOTLK
2 - (Noggit.cpp:452): Project path: C:WoW Server Fresh Compiledbc
2 - (Noggit.cpp:301): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
3 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
3 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
3 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
4 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
128 - (Video.cpp:202): [Debug] GL: Version: 4.5.0 NVIDIA 355.82
128 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
128 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTX 970/PCIe/SSE2
129 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
129 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.
130 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
183 - (StackWalker.cpp:1133): [Error] 011A0F0C (Noggit SDL1.4): (filename not available): (function-name not available)
183 - (StackWalker.cpp:1133): [Error] 0116B64B (Noggit SDL1.4): (filename not available): (function-name not available)
183 - (StackWalker.cpp:1133): [Error] 50EC4AAE (MSVCR120): (filename not available): raise
183 - (StackWalker.cpp:1133): [Error] 50EC764E (MSVCR120): (filename not available): abort
183 - (StackWalker.cpp:1133): [Error] 011A96A0 (Noggit SDL1.4): (filename not available): (function-name not available)
183 - (StackWalker.cpp:1133): [Error] 7782031F (kernel32): (filename not available): GetProfileStringW
183 - (StackWalker.cpp:1133): [Error] 77D56637 (ntdll): (filename not available): RtlKnownExceptionFilter
183 - (StackWalker.cpp:1133): [Error] 77D199D5 (ntdll): (filename not available): RtlInitializeExceptionChain
noggit.conf:
# Insert path to folder where your WoW 3.3.5a client (or where whole Data folder copied from a client) is. Path must end with .
# Example: C:MyFilesWorld of Warcraft 3.3.5a
Path = C:UsersKobeGamesWorld of Warcraft WOTLK
# Insert path to folder where your edited map and DBC files will be. Path must end with .
# Example: C:MyFilesMy modding project
ProjectPath = C:WoW Server Fresh Compiledbc
# Insert path to log.txt in userSettings folder of your WoW Model Viewer. This will allow you to use importing models from WMV to Noggit.
# Hint: Some versions of WMV don't support importing M2 models. Version included in Steff's modding pack in Getting started section on Modcraft supports this.
ImportFile = C:UsersKobeDesktopWMV_Binary_v0701_r252_Win32_DevWorkuserSettingslog.txt
# Rendering distance for terrain (and some models) rendering. 1024 is base value and is maximal value in standart client.
FarZ=1024