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Showoff - what you are working on / Re: [SHOWOFF] Mythia
« on: July 06, 2012, 10:30:40 pm »
Wow this is really impressive, the attention to detail is amazing.
Very well done
Very well done

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Showoff - what you are working on / Re: [SHOWOFF] Mythia« on: July 06, 2012, 10:30:40 pm »
Wow this is really impressive, the attention to detail is amazing.
Very well done ![]() 2
Noggit / Re: [QUESTION] VMaps on Customized Maps« on: June 07, 2012, 05:16:48 am »Quote from: "resinate" its not getting fixed any time soon if not never. im sorry to bust ur balls on this news. It's good to know I am not the only one with this issue. Hmm... Soldan said he does not have this issue with V-maps, unless he was only referring to his M2's as well. Quote from: "Soldan" My V-maps work on custom maps (edited blizz ones) and even on custom continents (map id 5000+ for example), so I don't know why it isn't working for you :S 3
Noggit / Re: [QUESTION] VMaps on Customized Maps« on: June 03, 2012, 05:04:37 pm »
Well any kind of help is appreciated, so thanks.
It seems that only WMO's are causing me trouble, the M2's are absolutely fine :S Someone else might have an answer hopefully. Edit: Experimenting with other WMO's to see if I get the same issue. Edit2: Different WMO's still give the same issue, no LoS with vmaps ![]() Does anyone have any idea on why this is happening? 4
Noggit / Re: [QUESTION] VMaps on Customized Maps« on: June 03, 2012, 04:38:54 pm »
It's been awhile, the last time I worked on Noggit/PServers was about 2 years ago -- so forgive me if my memory is foggy ... I thought maps were used for discovering sections of the World of Warcraft in-game map. If so, then how do VMaps require Maps to be extracted properly? (If that's what you're getting at)
Regardless, I have already tried it and it does not work. 5
Noggit / [QUESTION] VMaps on Customized Maps« on: June 03, 2012, 04:47:52 am »
Hello, I am having trouble getting VMaps to work on Customized Maps.
I have been fiddling with Noggit in Durotar, I placed a simple building with some .m2's around it like in the picture below: ![]() After finishing and saving my work, I put it into an .MPQ named "patch-6" and I modified vmapexport.cpp in the source code to support Patch-6.MPQ. I recompiled, got the new Vmap extractor, ran it and let it finish, and replaced my old Vmaps in my server folder. No errors recieved whatsoever... So I log into the game and it turns out that Vmaps have enabled Line of Sight for ONLY the .m2's (that I added), however the .WMO has no LoS at all. I am curious as to why this is ... I probably did something foolish but help would be appreciated :?
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