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Author Topic: [question]edit m2 with blender  (Read 8641 times)

doresain

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Re: [question]edit m2 with blender
« Reply #15 on: June 09, 2011, 04:58:36 pm »
i find how to modify textures on blender, but they are hardcoded!
i swap body with hair textures in blender (2_0_iRenderFlags 1->0 and M2_0_iTexture  1->0)

but when i try to add new texture to the model pym2 corrupts model, so i need other tool to add a new hardcored  texture to the model
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: [question]edit m2 with blender
« Reply #16 on: June 09, 2011, 10:31:50 pm »
Hum a option would be m2modder.exe
I never used it and there is also a cmd version of this tool with much more options but this ref has a gui so it is absolutely easy to handle.
Test this(backup the model!) and tell me if you need the cmd version which will definitly work.

http://www.file-upload.net/download-349 ... 2.rar.html
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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doresain

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Re: [question]edit m2 with blender
« Reply #17 on: June 10, 2011, 02:06:31 am »
no, it corrupts textures on model, it shows random texture (texture changes when you rotate point of view)
i think i must add fur texture on original model and then export it in m2i and edit
i'll make a tray!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: [question]edit m2 with blender
« Reply #18 on: June 10, 2011, 03:31:13 am »
finally i fix it!


i used m2modder.exe tool with commandline (replacing hardcoded deathknighteyeglow with fur and fix dk-eye mesh)

tnks schlumpf and Eluo, now my felblood is perfect ^^
now i must do male model :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: [question]edit m2 with blender
« Reply #19 on: June 10, 2011, 01:01:14 pm »
btw why didnt you just use the felelfcasterfemale model ,and deactivate the unused geosets?
It has everything you did , just already finished :D
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doresain

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Re: [question]edit m2 with blender
« Reply #20 on: June 10, 2011, 02:42:14 pm »
because i want a full equippable models with all hair and gear geosets
felelfcaster model and all felelf models have only 2 geoset (1 for model and 1 for gear reflex)
why i should use a stupid creature model with only 1 air style if i can do a full-equippable model ?
for my server i've done a draenei-eredar reskin to have eredars with different horn-hairstile-facialfeature fully equippable
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Eluo

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Re: [question]edit m2 with blender
« Reply #21 on: June 10, 2011, 06:03:29 pm »
Oh .. i didn't look at the geosets, just at the animations :/
Well okay nice work anyway!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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doresain

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Re: [question]edit m2 with blender
« Reply #22 on: June 10, 2011, 06:47:11 pm »
felblood male finished
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gorq

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Re: [question]edit m2 with blender
« Reply #23 on: June 12, 2011, 05:35:28 am »
simply amazing. i have to learn bout ur work. keep it up :D
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KrakHed

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Re: [question]edit m2 with blender
« Reply #24 on: July 18, 2011, 08:48:02 am »
Nice.

Perhaps you can make a download for them?

I was using M2mod with blender to make a new Kael'thas model once, but for some reason after my initial success I couldn't edit the model anymore... Well I could, it just wouldn't convert to M2.

After that any time I tried converting any new m2i to m2 it failed... Even on another computer.

Keep up the good work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »