Modcraft - The community dedicated to quality WoW modding!
Featured => Noggit => Topic started by: Zorgo on August 11, 2011, 02:31:54 am
-
Greetings.
Today I have a big problem. No, I have many, many, many problems.
I worked today at my church cemetery in the district.
When I realized that I have a grave stone does not simply get deleted, was something fishy.
After at least 500 clicks on the Delete button, then the grave stone was gone, too. After I saved and rebooted the 500 Noggit grave stones were back.
I do not know why ... The problem I have with three different grave stones.
I hope you have an answer.
Greetings, basti.
-
This problem should not be present in old versions and should be fixed in beta versions. Which version do you use?
-
Try to use cryect tools. ) (makeinfo.exe loadinfo.exe)
-
I have Noggit3 Studio Rev: 120.
But what are these crytec tools???
-
I have Noggit3 Studio Rev: 120.
But what are these crytec tools???
This is not the whole version. I guess you have a beta one. Look in the first lines of the log.
Also: you may want to tell, where you got that version.
-
Here:
(..srcnoggit.cpp:169): Noggit3 Studio Rev: 120
(..srcvideo.cpp:161): [Debug] GL: Version: 3.3.10188 Compatibility Profile Context
Is that right?
My fried gave me that Noggit. He said I must register at this forum.
-
Wrong way: He was not allowed to give yout htis version. And so if your ads are trahs- they thanks to your find gave you a closed beta version.
You only get this if you are a registerd member in the beta section. And as the name say, its a beta and should not or if then very carefull be used for productiv builds. Always backup your stuff and hold many copys of it in an rachive folder. Special if you start with an new beta version.
Read the read me sticky post here (i dont know why i post this stuff no one reads :) ) and follow the steps there got get beta member. Also you have to be active here and show some of your work so we can decide that you whould be helpfull there.
I will write a function in the next version to clear the duplicated models, so long you have to wayt or start with an other zone with the newest version.
-
Oh I dont know about this!
Im very Sorry that I use a "illegal" version of Noggit. In the next day I register me at the beta users.
Thank You very much. Good day.
-
As long you give it not away.
But you see what can happen. Its not Illegal but there are good reasons why we not give it out :)
Just join the Beta to get new version.
-
Got now at my work ~ the same or a really "like this" same problem ...
Its the m2/mdx worldexpansion02dalarandalaran_craterdome.m2
wich kills my nervs... long time at beginning i tryed some stuff with it and one dome is stayed alive in the middle of a town (just wanted to delete it later) so it took some weeks but now i wanted to delete it like the others but everytime i erase it save the adt in noggit and load the adt after restarting noggit it is there again :/ ...
I dont know why. if i erase it and reloading the adt in nogit its away... if i start noggit new its there in the adt but if i reload the adt then its away. ;o ??
i also tryd to change scale move it around... sometimes that saved sometimes not at the end of story its allways after some trys at the old place at old size.
Tryed to rename the doodad to another one in talis -> loading noggit the dome is there... -> reloading adt in noggit the other objekt apperas but after save and restart noggit isa allways the dome again.
also tried to change the entry with an hex editor (the craterdome is not more in the adt, i think o.o) but after loading with noggit its there allways... -.- terrible. now i thougt O kay even its a problem with noggit so i switched between older and newer versions to test. download the latest release again and install new. soo... i hoped it will work but its all the same.
Pls help cause all my XXX Mapsaves from ~ Months are useless (cause this dome is there so long)
._. and i dont want to create this stupid Main Center of my City again x_X its just 1 adt but its fucking much work. any ideas ?
btw here my noggit version at time - Nogg-It $Rev: 104 $
-
After deleting, save all ADTs nearby as well. Models are referenced on all ADTs they touch. Some models therefore are referenced in multiple files.
This is not a bug.
-
hmm first reply not working so ... k
Wuhuuu my 2nd hero :) ^^
never thougt on that soo it workes its away *-* its really away :D i never will have violett domes on my map ! ... to much negative feelings... ^^
but its good to know that with the save of around adts ... hmm