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Messages - Bueza

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Here is the error:


This application has encountered a critical error:

ERROR #132 (0x85100084) Fatal Exception
Program:    A:WotLKWow.exe
Exception:    0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8

The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".


WoWBuild: 12340
Realm: Forgeous [my-ip:8085]
Local Zone: The Cemetary, Duskwood

ERROR #132 (0x85100084) Fatal Exception

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Noggit / [QUESTION] [WotLk] WoW error when friend teleports to map?
« on: March 04, 2016, 11:09:33 pm »
So I finished making my map in noggit and I can visit it on my server and it works great. However when my friend visits it on his end, with the same MPQ I'm using to see stuff. He crashes and gets a wow error.

The error is something along the lines of not being able to read it(the adt?) properly. If you need me to post a screenshot or just the error in text I'll ask him to send it. (this was a couple weeks ago and we just gave up and didn't try to solve it other than a few failed attempts, otherwise I'd just post the error)

I was wondering if there was something else I had to do server side? Maybe I messed up in making the MPQ somewhere? Any theory would be appreciated! Thank you modcraft community!!

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Noggit / Re: [SOLVED] [WotLk] Borean Tundra Geysers?
« on: January 30, 2016, 08:38:05 pm »
Quote from: "Amaroth"
When you are not sure where will your model A appear or how will it look like, you can always spawn another model B on place where you want to have model A. Select your helper model B, then import your model A while having B selected and A will appear in B's origin. Btw, when model is made purely of particle emitters, it will likely be completely invisible (and unselectable) in Noggit.


Thank you so much! This really helped me a lot :)

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Noggit / Re: [WotLk] Borean Tundra Geysers?
« on: January 30, 2016, 06:21:30 pm »
Thank You! those were the m2s I saw earlier but I never saw the geyser errupt in WMV. But it works! Any tips on how to select them in noggit? I can't exactly see where I'm placing it..

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Noggit / [SOLVED] [WotLk] Borean Tundra Geysers?
« on: January 30, 2016, 06:52:20 am »
How do they work? Is it a NPC? Is it an m2? I can't find it in WMV if it's an m2. I have no idea how they did the geysers in the pools of water in borean tundra. If someone could let me know I would be forever grateful.
(Here's a screenshot of them: http://prntscr.com/9wosoa)

update: it's also not a gameobject?? Can't target it with gameobject commands.

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Noggit / [BUG] White dashed line at edge of ADT
« on: November 23, 2014, 11:42:19 pm »
So I'm world-building, having fun, and then all of a sudden I notice something. There is a white-dashed line at the edge of an ADT of mine: prntscr(dot)com/59grvl

Even deleting the texture doesn't get rid of it: prntscr(dot)com/59gsm0

and it's not just a noggit lighting error, even in the game it's still there: prntscr(dot)com/59gujw

anybody have any ideas?

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Noggit / Re: [BUG] Flying into certain ADTs crashes noggit
« on: November 21, 2014, 03:40:45 am »
I tried disabling everything except the terrain for the ADT and I still crash when entering it.

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Noggit / Re: [BUG] Flying into certain ADTs crashes noggit
« on: November 19, 2014, 12:42:12 am »
/F35WgNgj < is the correct log file this time[for pastbin], I think it didn't update because I opened noggit in the ADT that crashes it and it immediately crashed, this time I went next to it and flew in it like I normally would. Also the ADT has only one texture, and no m2s or WMOs. And there are ADTs like that right next to it that do not crash noggit, just this one ADT.. /QiPGu8C < is the link to the imgur[p a s t e bin. c o m/F35WgNgj        im gur. c o m/QiPGu8C]

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Noggit / Re: [BUG] Flying into certain ADTs crashes noggit
« on: November 18, 2014, 02:09:45 am »
/WdeD7Xgs for p a s t e b i n
^ there is my log.txt

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Noggit / [SOLVED] [BUG] Flying into certain ADTs crashes noggit
« on: November 17, 2014, 08:07:29 am »
When editing in noggit, on a fresh edit[meaning it's not loading any project files], and with a wrath client that has no custom patches, I crash when I fly over this one specific ADT. I'm not sure why this is happening. I searched for this issue and came across a forum thread user with the exact same issue, someone helped him solve it, but he didn't say how. So I'm at a loss here.

I have also tried editing the ADT with textures among a couple other methods, saved it, gone in-game and have no issues, no crashing etc. Noggit is the only thing that crashes when I enter the ADT. Thank you for taking the time to read this!

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