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Topics - noblow91

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Noggit / WMO bug in rev 279
« on: December 22, 2011, 08:45:12 pm »
I am able to import models just fine from both the model viewer and text file, but when I save my map, my WMOs do not save with it. The M2 models save, for some reason, just not WMO. I have looked at the saved adt in taliis, and the WMOs dont show up in there either. I still need to create a ticket for the bug tracker, but if anybody else has a suggestion on here, I'd love to hear it.

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Noggit / WMOs not saving
« on: December 19, 2011, 11:31:33 pm »
I am using noggit 3 rev 120. I am able to import WMOs and M2s just fine into noggit, but when I save the map, the only things that get saved are the M2s. I cant figure out how to get the WMOs to save with the map as well. The log file isnt showing anything unusual. The M2s show up just fine in game, but once I close noggit, the WMOs that I imported cease to exist. I've been trying to figure this out for about a day now, but so far, I've just been adding the M2s that I can use while I try to figure out how to get the WMOs to load. Maybe I'm doing something wrong? Do I need to specify a project folder as well or can I leave it saving to my wow folder?

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Noggit / Liking noggit rev 120
« on: December 19, 2011, 02:38:34 pm »
I've been using noggit for the past few weeks. I will admit that for a while I was more into yias edit, but only because it had a better frame rate. I just recently realized that I can disable water and fog in noggit, and that helped tremendously. In any case, I am almost finished with creating a custom area. Noggit has only crashed a few times, but has picked up working again after I applied the patch to my client. Overall, I am impressed with what I've seen from rev 120 and I cant wait to see what later versions have to offer :)

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