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Featured => Noggit => Topic started by: andre1901 on October 24, 2011, 11:04:39 pm

Title: Suggestions
Post by: andre1901 on October 24, 2011, 11:04:39 pm
Can we give you suggestions here?
Title: Re: Suggestions
Post by: schlumpf on October 24, 2011, 11:12:07 pm
Yes        .
Title: Re: Suggestions
Post by: andre1901 on October 24, 2011, 11:40:22 pm
Ok!
When we change the Radius, there could be a circle (or something like that) in the mouse to show wich area will be affected.

And let me ask some questions please...

I don' know the name of that, but each place on the world has a square (I think its chunk)
So... Why in some "Squares/Chunks" I can't use some textures?
The only way I solved this was using CTRL SHIFT left mouse, to clear all texture in the chunk, this is normal?

Sorry for my bad english.
Title: Re: Suggestions
Post by: Mjollna on October 25, 2011, 12:35:16 am
You're limited to 4 different textures per chunk, that's normal :)

As far as I know, it's a Wow limit.
Title: Re: Suggestions
Post by: Steff on October 25, 2011, 02:19:54 am
WoW data structure only holds 4 textures per chunk. So you have to plan what you will do before you start to draw. We will someday have a circle. I tried it 1 year ago but we are all not the big openGL pros :)
Title: Re: Suggestions
Post by: andre1901 on October 25, 2011, 01:38:25 pm
Strange...
I was just putting 2 textures in the same chunk...

If I knew anything good about programation, I could help you, but...

I just know how to compile in C++ and how to create the project file in CMake LOL.
And a little about GIT, but I'm sure this will not help...

I want learn programation in the future, it's one of my "dreams job" haha...

So... Steff, what is the main program used for create Noggit?

And sorry for my bad english again.
Title: Re: Suggestions
Post by: Steff on October 25, 2011, 01:47:51 pm
First try to erase all textures and start to paint again on the chunk. Perhaps there are 2 other textures  under the two you see.
SHIFT + CTRL + Click

We use Mercurial, CMake and Doxygen

I develop on VisualStudio 2010

Schlumpf use Xcode on the mac as fare as i know.

We use SDL, Glew, StormLib, Freetype2, ZLib and Boost in the moment.
We will turn from SDL to QT in the future to create easy better guis.
Title: Re: Suggestions
Post by: andre1901 on October 25, 2011, 01:50:29 pm
Fast reply  :)

Uhm, cool, I'll try it.

I just discovered one thing: Do not use noggit with other programs (MSN, Youtube) LOL
Title: Re: Suggestions
Post by: Steff on October 25, 2011, 02:01:42 pm
I have no problems with other apps running the same time together with noggit. Only wow app you should not run.
Title: Re: Suggestions
Post by: andre1901 on October 25, 2011, 02:13:45 pm
Uhm ok.

I think i'm getting better in Noggit, I'm just finishing an area of Emerald Dream :D
Title: Re: Suggestions
Post by: andre1901 on October 25, 2011, 02:38:39 pm
Another suggestion:
There could be an way to type the value of Brush Radius, Brush Speed, and other things like that.
Title: Re: Suggestions
Post by: Steff on October 25, 2011, 06:54:10 pm
Use alt hold down and move mouse with pressed button left or right,
Title: Re: Suggestions
Post by: glararan on October 25, 2011, 09:30:23 pm
Hmm Steff and Schlumpf and why dont write function about rewrite chunks? When use paintings? Why just add? Why not replace? I see 22 October BlizzCon and they use on one chunk more than 4 textures. So they use some more.
Title: Re: Suggestions
Post by: schlumpf on October 25, 2011, 09:36:07 pm
Quote from: "glararan"
Hmm Steff and Schlumpf and why dont write function about rewrite chunks? When use paintings? Why just add? Why not replace? I see 22 October BlizzCon and they use on one chunk more than 4 textures. So they use some more.

We write the ADT completely from scratch ourself.

It is not possible to add more than 4 textures to ADTs up to Cataclysm. I do not know about MoP, but I guess it is the same there. Unless they rewrote most of the code handling terrain texturing.
Title: Re: Suggestions
Post by: andre1901 on October 25, 2011, 10:59:16 pm
Is there a way to undo something?

I sometimes make some mistakes and I didn't found a way to undo it, like CTRL Z

Then I need to restart Noggit without saving D:
Title: Re: Suggestions
Post by: Keta on October 26, 2011, 11:29:21 am
Nope, there isn't. Frankly :( Would love to use it sometimes too but... After I've gotten used to how Noggit works on my computer, its been easier to avoid those errors I couldn't undo with a simple click or 2 xP
Just practise :)

Thanks
Keta
Title: Re: Suggestions
Post by: andre1901 on October 26, 2011, 12:59:42 pm
Ok...
But if the devs want create a undo command, would be good ;P
Title: Re: Suggestions
Post by: schlumpf on October 26, 2011, 01:06:23 pm
Creating an undo functionality is wanted but is hard to implement.
Title: Re: Suggestions
Post by: glararan on October 26, 2011, 09:49:14 pm
Or Easer tool :P
Title: Re: Suggestions
Post by: glararan on October 28, 2011, 11:11:19 pm
Sorry about Double post, but...do you have plain import saving water in next release?
Title: Re: Suggestions
Post by: Steff on October 31, 2011, 08:35:48 am
Greachin want to  do some work but i havened heard something from him after he get access to the code.
Title: Re: Suggestions
Post by: phucko1 on November 28, 2011, 09:48:36 pm
Hmm, I've got suggestions.

1. Copy rotation, select an object and click "Copy Rotation" and click the one you want rotation from.
2. Rotate by angle. For example a box where you could write in the X Y Z rotation. For example

__________
|X:  | Y:  | Z:  |.
Title: Re: Suggestions
Post by: thlmobile on December 28, 2012, 04:35:04 am
It is possible. Apple even has a software GPU for integrated GPUs. Noggit just can't use that as of now. (And may never will.)
Title: Re: Suggestions
Post by: Steff on December 28, 2012, 06:52:56 pm
?? What the hell this answer is for :)