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Author Topic: Hello i would like to start modeling my own world  (Read 1349 times)

ayahne

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Hello i would like to start modeling my own world
« on: April 08, 2012, 12:44:29 pm »
Hello im beginner there but i would like to start learn how to use noggit program

i need to know some things
i have problem when i lunch noggit:


.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:Program Files (x86)World of WarcraftData
.wowmapview.cpp:266 > Project path: C:Program Files (x86)World of Warcraft
.wowmapview.cpp:304 > Locale: enUS
.mpq_libmpq.cpp:27 > Opening C:Program Files (x86)World of WarcraftDataenUSlocale-enUS.MPQ
.wowmapview.cpp:362 > main: mpqs: 42 ms
.wowmapview.cpp:398 > main: directory: 93 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc

After solve this problem i need to know how to save it into Database and Patch.mpq
i have there some help http://proyectocustom.blogspot.com/2011 ... oggit.html
but its not enought
I am pro with project and bulding i have 50k gameobject spawned on my test area
there is some projects
http://imageshack.us/photo/my-images/64 ... 84115.jpg/
http://imageshack.us/photo/my-images/22 ... 84044.jpg/
http://imageshack.us/photo/my-images/35 ... 21348.jpg/
http://imageshack.us/photo/my-images/19 ... 21255.jpg/
http://imageshack.us/photo/my-images/41 ... 12151.jpg/

i do this without noggit but i need to learn how to work with noggit to create custom roads, lakes etc

also you can give me whole programs names that i need to create my custom world

Waiting for your answer and soory for my English ..

i didnt saw an server that is Edited by noggit soo if i learn how to use it i will create first one but if there an server exist edited by noggit spell me the name
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mjollna

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Re: Hello i would like to start modeling my own world
« Reply #1 on: April 08, 2012, 01:06:16 pm »
Quote
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $

Ouch, that's old :)

I don't really see what your problem is, but get the latest version first, it should help :
viewtopic.php?f=66&t=1573
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ayahne

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Re: Hello i would like to start modeling my own world
« Reply #2 on: April 08, 2012, 01:17:19 pm »
1 - (Noggit.cpp:130): Noggit Studio - 3.0
699 - (Video.cpp:204): [Debug] GL: Version: 3.2.9232
699 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
699 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 4600 Series  
699 - (Noggit.cpp:257): Game path: C:Program Files (x86)World of Warcraft
699 - (Noggit.cpp:261): Project path: C:Program Files (x86)World of Warcraft
700 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
« Last Edit: April 08, 2012, 03:24:27 pm by Admin »

ayahne

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Re: Hello i would like to start modeling my own world
« Reply #3 on: April 08, 2012, 01:38:39 pm »
what i should do?

there is my noggit_template.conf

#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = C:WorldofWacraft

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:WorldofWarcraftWorld

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = C:World of Warcraft Model Viewer\
#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mjollna

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Re: Hello i would like to start modeling my own world
« Reply #4 on: April 08, 2012, 04:25:46 pm »
A # at the beginning of a line means it's commented, i.e not read.

Remove the # at the beginning of this line and it should get better :
Quote
#Path = C:WorldofWacraft

And rename your  noggit_template.conf into "noggit.conf" :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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