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Author Topic: WMOs not saving  (Read 3957 times)

Steff

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Re: WMOs not saving
« Reply #15 on: March 01, 2012, 01:40:06 am »
What has this to do with noggit ?
They create gObjects for buildings in MySQL database. So you can spawn buildings server side.
Noggit is client side.
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Ghutar

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Re: WMOs not saving
« Reply #16 on: March 18, 2012, 03:07:15 pm »
So is there eny solution for that bug ?
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Steff

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Re: WMOs not saving
« Reply #17 on: March 18, 2012, 04:33:41 pm »
For me it saves all wmos...
So i have to find a situation how this appears.
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Ghutar

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Re: WMOs not saving
« Reply #18 on: March 18, 2012, 05:53:20 pm »
Hm  here is my log file :  http://pastebin.com/2HZJjbMP  
My noggit don't save WMOs  imported from text file or copy / paste. M2 and map edit save fine.
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Steff

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Re: WMOs not saving
« Reply #19 on: March 18, 2012, 06:21:38 pm »
And why do you use 3.279+?
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Ghutar

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Re: WMOs not saving
« Reply #20 on: March 18, 2012, 08:03:57 pm »
Ok. Im so dumb. The latest verion is Noggit SDL 1 ?
Still after save i dont see wmo in noggit.

Log : http://pastebin.com/ih38MX8f
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elarose

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Re: WMOs not saving
« Reply #21 on: March 24, 2012, 01:40:14 am »
I had the issue where i could see my wmo's in noggit but ingame some just would not show up.

I tried moving them..rotating them resaving with and without water. Still the same

Running it through fileinfo.exe  checked the txt for any file number conflicts or max line header no variations but nope all good.  File info'd ALL the adt's and checked all numbers against the one with wmo's only showing up in noggit but missing ingame. All fine.

-What got the wmo's showing ingame again..was simply copy and pasting them in noggit.-

They show up ingame now, and i just delete the ones that didnt show up ingame.
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Nel

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Re: WMOs not saving
« Reply #22 on: April 11, 2012, 02:26:37 am »
Quote from: "Steff"
For me it saves all wmos...
So i have to find a situation how this appears.


I've starting having this issue too. (I can save m2's just fine, but WMO's will NOT save. Only some, seemingly random.)

I produced this bug twice by building out a super simple wall structure (which was going to enclose a village). After I finished, most of the buildings and walls vanished, but not all of them. As a side-note, some random things happened with the textures too.

It's important to note that it looks like they have been saved, although the next time I load up noggit I get to see the lack-of WMO's.

EDIT:

If it helps, the walls/buildings were produced from first inserting the WMO from the .txt file, then copy/pasting them to fill up the rest of what was needed.
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Steff

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Re: WMOs not saving
« Reply #23 on: April 11, 2012, 07:54:38 am »
Hmm please if you have this bug. Try to turn on F7 lines and see if you cant save WMOs if they are on 2 ADTs?
Meens that they go across a green line. If thi is so tr to modify the adt beside that it is shown also marked as TO SAVE in the map menu (m key) and if it get saved then.
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Domminust

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Re: WMOs not saving
« Reply #24 on: April 11, 2012, 09:08:54 am »
Quote from: "Steff"
Hmm please if you have this bug. Try to turn on F7 lines and see if you cant save WMOs if they are on 2 ADTs?
Meens that they go across a green line. If thi is so tr to modify the adt beside that it is shown also marked as TO SAVE in the map menu (m key) and if it get saved then.


Doesn't work for me. Wmo's still don't save. I have all different variations of these saving methods.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »