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Featured => Noggit => Topic started by: Rayek on July 23, 2015, 03:19:34 am

Title: Cant delete objects afther been added from Modelvieuwer
Post by: Rayek on July 23, 2015, 03:19:34 am
Dear Noggit Comunity.

I have some troubles with my Custom world atm.
the problem is i spawned everything from my modelvieuwer once.
and i deleted most of it but when i went ingame i saw new stuf comming up.
and i couldnt see them in noggit only in the server. (no npc/object)
so is there a way to delete them :?

Screenshot of the problem (ingame)
http://i.imgur.com/gnfMvhh.jpg (http://i.imgur.com/gnfMvhh.jpg" onclick="window.open(this.href);return false;)

(Using Noggit Studio - SDL 1.2 for 3.3.5)
(also tryed to use all vieuw options in noggit)
(Couldnt find the solution on the site/forum)

Thank you for your time and help!
Kind Regards
Rayek
Title: Re: Cant delete objects afther been added from Modelvieuwer
Post by: Amaroth on July 23, 2015, 07:13:58 pm
Noggit doesn't render particle effects. Some (well, quite a lot of) models are made in fact only of particle emitters, which means that they have no part which might be shown in noggit.

There are 3 ways.:
1. use Clear models in Assist menu. That will, however, delete ALL models spawned on current ADT. And btw, it sometimes leaves 1 model undeleted, for unknown reasons to me.

2. extract m2 files of some model which is visible in noggit, rename them so their name match name of model which is giving you trouble and place them into you MPQ into directory where model, which you want to get deleted, belongs. This will rewrite particle-only model and change it to copy of original model. Which means that you will be able to see model in noggit - and delete it. Well, if there are a lot of such models, this will be quite a while to do.

3. delete models from structure of ADT by using another app, able to work with some kind of list of models spawned on ADT. Sadly, I am not sure if this is even possible and how to do it, if it is.
Title: Re: Cant delete objects afther been added from Modelvieuwer
Post by: schlumpf on July 23, 2015, 07:26:42 pm
I suggest doing #2. In fact, you should probably replace those kind of models (emitters, birds, ...) with something visible (like the xyz.m2) all the time while editing in noggit.
Title: Re: Cant delete objects afther been added from Modelvieuwer
Post by: Amaroth on July 23, 2015, 09:46:14 pm
Or you can use gobs for that sort of things.
Title: Re: Cant delete objects afther been added from Modelvieuwer
Post by: Rayek on July 24, 2015, 12:13:02 am
Quote from: "Amaroth"
There are 3 ways.:
1. use Clear models in Assist menu. That will, however, delete ALL models spawned on current ADT. And btw, it sometimes leaves 1 model undeleted, for unknown reasons to me.

2. extract m2 files of some model which is visible in noggit, rename them so their name match name of model which is giving you trouble and place them into you MPQ into directory where model, which you want to get deleted, belongs. This will rewrite particle-only model and change it to copy of original model. Which means that you will be able to see model in noggit - and delete it. Well, if there are a lot of such models, this will be quite a while to do.

3. delete models from structure of ADT by using another app, able to work with some kind of list of models spawned on ADT. Sadly, I am not sure if this is even possible and how to do it, if it is.

Wel how do i rename them :? caus i dont even know wich model it was caus it was a couple of days ago

And whats the program called for option 3 ? maby thats easyr to do :?


(FIXED)-> I just go to assist -> clear all models ( had to remake 60% of the mall again but its worth it ^^ )