Hello everybody.
First of all, great thanks to all the developers that made all this possible and invested huge amount of their free time into this community.
Now, It has been few months since I last used NoggIt and nostalgia really brought me back into world modding. I came back to my custom zone and started world building again.
Everything went really smooth for last 2 days - I made some changes, built MPQ, got ingame and tested my new zone like every few hours without a single problem, except just yesterday, when I spawned certain .wmo object (..nightelfsouthgatesouthgate.wmo), I saved, made MPQ and wanted to test my new creation ingame, but that's where it all ends, since I got a WoW.exe crash everytime I enter that zone.
So I decided to look into Noggit but it just crashes everytime I enter my zone.
I'm on Win7 x64
not certain what version of Noggit I'm using, It just says 3.Archive and it's this one "noggit_3.0.15" (The most stable noggit exe I tested from all the versions that I could find on the web)
Strangely enough, when I open the zone in Noggit 1.2 SDL, it goes without any crash or problem so far (though it says "Missing WMO" in the log), only that 1.2 thingy is choppy and laggy for me.
I tried to rename the ADT that is last in the log before the error so that Noggit would ignore it, and I can get in without crashing but there's the whole ADT missing, with the most work I have done so far :/ (Next time I backup everytime I make a change...)
Ok here's the log.