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Messages - Skial

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1
Noggit / Re: [Help needed] 0FPS when wmos are activated
« on: April 30, 2016, 11:20:21 am »
Ho, that's was just that :c

Thanks a lot !

2
Noggit / Re: [Help needed] 0FPS when wmos are activated
« on: April 29, 2016, 08:56:37 pm »
The logfile when I open the map :

6275 - (World.cpp:243): [Debug] Loading world "Azeroth".
8682 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_orcui_orc.m2".
8689 - (MapTile.cpp:53): Opening tile 30, 47 ("WorldMapsAzerothAzeroth_30_47.adt") from disk.
10880 - (MapTile.cpp:301): [Debug] Done loading tile 30,47.
10881 - (MapTile.cpp:53): Opening tile 31, 47 ("WorldMapsAzerothAzeroth_31_47.adt") from disk.
10920 - (MapTile.cpp:301): [Debug] Done loading tile 31,47.
10922 - (MapTile.cpp:53): Opening tile 32, 47 ("WorldMapsAzerothAzeroth_32_47.adt") from disk.
11108 - (MapTile.cpp:301): [Debug] Done loading tile 32,47.
11276 - (MapTile.cpp:53): Opening tile 33, 47 ("WorldMapsAzerothAzeroth_33_47.adt") from disk.
12635 - (MapTile.cpp:301): [Debug] Done loading tile 33,47.
12654 - (MapTile.cpp:53): Opening tile 30, 48 ("WorldMapsAzerothAzeroth_30_48.adt") from disk.
12811 - (MapTile.cpp:301): [Debug] Done loading tile 30,48.
12826 - (MapTile.cpp:53): Opening tile 31, 48 ("WorldMapsAzerothAzeroth_31_48.adt") from disk.
13004 - (MapTile.cpp:301): [Debug] Done loading tile 31,48.
13009 - (MapTile.cpp:53): Opening tile 32, 48 ("WorldMapsAzerothAzeroth_32_48.adt") from disk.
13325 - (MapTile.cpp:301): [Debug] Done loading tile 32,48.
13450 - (MapTile.cpp:53): Opening tile 33, 48 ("WorldMapsAzerothAzeroth_33_48.adt") from disk.
13566 - (MapTile.cpp:301): [Debug] Done loading tile 33,48.
13578 - (MapTile.cpp:53): Opening tile 30, 49 ("WorldMapsAzerothAzeroth_30_49.adt") from disk.
14402 - (MapTile.cpp:301): [Debug] Done loading tile 30,49.
14406 - (MapTile.cpp:53): Opening tile 31, 49 ("WorldMapsAzerothAzeroth_31_49.adt") from disk.
15266 - (MapTile.cpp:301): [Debug] Done loading tile 31,49.
15269 - (MapTile.cpp:53): Opening tile 32, 49 ("WorldMapsAzerothAzeroth_32_49.adt") from disk.
15397 - (MapTile.cpp:301): [Debug] Done loading tile 32,49.
15721 - (MapTile.cpp:53): Opening tile 33, 49 ("WorldMapsAzerothAzeroth_33_49.adt") from disk.
16614 - (MapTile.cpp:301): [Debug] Done loading tile 33,49.
16616 - (MapTile.cpp:53): Opening tile 30, 50 ("WorldMapsAzerothAzeroth_30_50.adt") from disk.
16800 - (MapTile.cpp:301): [Debug] Done loading tile 30,50.
16802 - (MapTile.cpp:53): Opening tile 31, 50 ("WorldMapsAzerothAzeroth_31_50.adt") from disk.
17292 - (MapTile.cpp:301): [Debug] Done loading tile 31,50.
17295 - (MapTile.cpp:53): Opening tile 32, 50 ("WorldMapsAzerothAzeroth_32_50.adt") from disk.
17442 - (MapTile.cpp:301): [Debug] Done loading tile 32,50.
17493 - (MapTile.cpp:53): Opening tile 33, 50 ("WorldMapsAzerothAzeroth_33_50.adt") from disk.
17643 - (MapTile.cpp:301): [Debug] Done loading tile 33,50.
17646 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE

3
Noggit / [SOLVED] [Help needed] 0FPS when wmos are activated
« on: April 28, 2016, 07:10:04 pm »
Hello !

I've another problem, I've followed the Amaroth's tutorials and espacially the one who explains how to reduce the lag in Noggit. Now I can run Noggit in 60FPS... except when my wmos are activated in View > Toggle, here Noggit tells me it runs in 0FPS.

I'm using a patch which add all the m2 and wmo from wotlk to wod and I have just add a wod inn, magic tower, barracks, lumbermill and some farms in my map.

4
Noggit / Re: Bug : Noggit doesn't save anything
« on: April 27, 2016, 07:03:27 pm »
Quote from: "Amaroth"
Press M, you will see ADT map. ADTs which are marked with white border are considered as "edited" and will be saved by Save function. Swapping texture on ADT doesn't sadly mark ADT as edited and thus you need to do also something different on that ADT as well to mark it for Noggit as edited. For example, move some model a little bit. Thats all you need.

Btw, it seems to me that you don't know Noggit SDL 1.4 saving "rules". I would like to suggest you to check this topic:
viewtopic.php?f=48&t=10109
point 5.
Yes ! It's fixed, thanks ! And thanks too for this topic.

[EDIT] It works perfectly, the textures stay and my FPS are back, you've literally saved my day !

5
Noggit / [SOLVED] Bug : Noggit doesn't save anything
« on: April 26, 2016, 06:52:15 pm »
Hello !

I've a problem : I was textureswaping (Is that a verb ?) and suddenly my Noggit started to refuse to save anything.

So :

There is the area in question. Here I just replace a texture by another, then I go to File and Save.

I quit Noggit and I open it again and...


It just don't even give a shit.
I was searching a similar bug in Modcraft but I didn't find it. If you need any information, just ask.

Thanks :(

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