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Featured => Noggit => Topic started by: frezer748 on January 28, 2011, 05:44:15 pm

Title: Noggit water bug
Post by: frezer748 on January 28, 2011, 05:44:15 pm
Hello guys,i have follow problem when i spawn a object in the near of water or when i make some mountains than is in the near no water ,please help me screenshot :

http://img52.imageshack.us/img52/8225/wasserbug.png (http://img52.imageshack.us/img52/8225/wasserbug.png" onclick="window.open(this.href);return false;)


PS: I Take german answers too,because my english is not so good
Title: Re: Noggit water bug
Post by: Steff on January 28, 2011, 05:48:37 pm
Noggit do not save water in the current version. You have to add water again before you put the adt into your patch. Use the AllWater from the Tools forum to do this.
Title: Re: Noggit water bug
Post by: frezer748 on January 28, 2011, 06:36:46 pm
Quote from: "Steff"
Noggit do not save water in the current version. You have to add water again before you put the adt into your patch. Use the AllWater from the Tools forum to do this.

ok danke,habe da aber noch ein anderes problem und zwar wenn ich was editiere auf einer map und mich ins spiel einlogge ist das veränderte abteil (landschaft)alles dunkel an irgendeiner anderen ecke ist der boden dann auf einmal hell(normal farbton),und wenn ich was mit dem pinsel lackiere und abspeicher etc ist im spiel der map teil alles in der selben farbe danke schonmal im vorraus PS: hoffe bald kommt eine buggy freie noggit version wo auch neue funktionen drin sind^^ noggit ist einfach ein super map edit programm PSS: steff wann kommst du endlich mal ICQ on?^^ und sry das ich deutsch schreibe sonst wäre es zu undeutlich :PP
Title: Re: Noggit water bug
Post by: schlumpf on January 28, 2011, 07:07:41 pm
You're using an old revision with a long time fixed bug with bad normals. Save, load, save in order to fix your problem.
Title: Re: Noggit water bug
Post by: Jøk3r on January 30, 2011, 10:21:13 pm
I got a similar problem.
I have edited te gm isle a bit (just to test if i can see it on a server) and now all the trees. the dock with boat, the litte graveyard and the water around the place i edited is gone. Somebody knows how to fix`?
Title: Re: Noggit water bug
Post by: Steff on January 31, 2011, 10:04:14 am
This bug is also known and will be gone with next version.
Just load your adt in Taliis and save it again. Than the models are back again.
We hope to get the new version done in the next 2 weeks.
But we will releast if only if we have all big bugs out, water loading, display and saving is working and the started features are all full implemented. So pleas be patient.
Title: Re: Noggit water bug
Post by: Jøk3r on January 31, 2011, 03:12:26 pm
Ok thanks again.
And take all time you need to fix all bugs :D
Title: Re: Noggit water bug
Post by: Jøk3r on January 31, 2011, 05:53:10 pm
Can you say me how i can add water with allwater again?
Title: Re: Noggit water bug
Post by: Steff on January 31, 2011, 09:36:43 pm
viewtopic.php?f=59&t=378 (http://modcraft.io/viewtopic.php?f=59&t=378" onclick="window.open(this.href);return false;)
Title: Re: Noggit water bug
Post by: Jøk3r on January 31, 2011, 10:13:17 pm
Sorry Steff but i don't understand what i have to do :/
Title: Re: Noggit water bug
Post by: Steff on January 31, 2011, 10:30:20 pm
Download the tool.
It is a CMO tool. Meens you have to open up a comand promt and type the comand.
Did you ever use the cmd.exe from windows?
Title: Re: Noggit water bug
Post by: Jøk3r on February 01, 2011, 03:16:56 pm
Well, i tried to open programms with it but it didn't work.
I'll just try it and tell you if it worked.
Title: Re: Noggit water bug
Post by: Jøk3r on February 01, 2011, 03:46:40 pm
Ok, it doesn't work :/

Can you make some screenshots or explain it step by step?

Maybe you can send me a pm so you can write german :D